Difference between revisions of "API:Layers"

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Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity [http://docs.unity3d.com/Manual/Layers.html| Layers] page for more details.
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Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details.
  
 
==Layers in KSP==
 
==Layers in KSP==

Revision as of 14:43, 27 September 2014

Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity Layers page for more details.

Layers in KSP

There are 32 layers available:

  • 0: Default
  • 1: TransparentFX
  • 2: Ignore Raycast
  • 3:
  • 4: Water
  • 5: UI
  • 6:
  • 7:
  • 8: PartsList_Icons
  • 9: Atmosphere
  • 10: Scaled Scenery
  • 11: UI_Culled
  • 12: UI_Main
  • 13: UI_Mask
  • 14: Screens
  • 15: Local Scenery
  • 16: kerbals
  • 17: Editor_UI
  • 18: SkySphere
  • 19: Disconnected Parts
  • 20: Internal Space
  • 21: Part Triggers
  • 22: KerbalInstructors
  • 23: ScaledSpaceSun
  • 24: MapFX
  • 25: EzGUI_UI
  • 26: WheelCollidersIgnore
  • 27: WheelColliders
  • 28: TerrainColliders
  • 29:
  • 30:
  • 31: Vectors