Difference between revisions of "Parts/Wheel/roverWheelM1/roverWheelM1.cfg"

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m (BobBot moved page Parts/Wheel/roverWheel1/part.cfg to Parts/Wheel/roverWheelM1/roverWheelM1.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|RoveMax Model M1|2=PART
 
{{Part config|RoveMax Model M1|2=PART
 
{
 
{
name = roverWheel1
+
name = roverWheel1
module = Part
+
module = Part
author = Squad
+
author = Squad
 
+
mesh = model.mu
mesh = model.mu
+
scale = 1
scale = 1
+
node_attach = 0.3093255, 0.322, 0.00, 1.0, 0.0, 0.0, 1
 
+
TechRequired = fieldScience
node_attach = 0.3093255, 0.322, 0.00, 1.0, 0.0, 0.0, 1
+
entryCost = 5200
 
+
cost = 450
TechRequired = fieldScience
+
category = Utility
entryCost = 5200
+
subcategory = 0
 
+
title = RoveMax Model M1
cost = 450
+
manufacturer = Kerbal Motion LLC
category = Utility
+
description = After years of outcry against the lack of proper powered wheels, a small startup company named Kerbal Motion was founded and delivered just what the public wanted - the RoveMax Model 1 powered rover wheel.
subcategory = 0
+
attachRules = 0,1,0,1,0
title = RoveMax Model M1
+
mass = 0.075
manufacturer = Kerbal Motion LLC
+
dragModelType = default
description = After years of outcry against the lack of proper powered wheels, a small startup company named Kerbal Motion was founded and delivered just what the public wanted - the RoveMax Model 1 powered rover wheel.
+
maximum_drag = 0.3
 
+
minimum_drag = 0.2
attachRules = 0,1,0,1,0
+
angularDrag = 1
 
+
crashTolerance = 7
mass = 0.075
+
maxTemp = 1200 // = 3600
dragModelType = default
+
crashTolerance = 50
maximum_drag = 0.3
+
breakingForce = 50
minimum_drag = 0.2
+
breakingTorque = 50
angularDrag = 1
+
bulkheadProfiles = srf
crashTolerance = 7
+
MODULE
maxTemp = 3600  
 
 
 
crashTolerance = 50
 
breakingForce = 50
 
breakingTorque = 50
 
 
 
MODULE
 
{
 
name = ModuleWheel
 
hasMotor = true
 
resourceName = ElectricCharge
 
        resourceConsumptionRate = 1.0
 
canSteer = true
 
controlAxisType = Forward
 
steeringModeType = AutomaticSteer
 
brakeTorque = 300
 
brakeSpeed = 1.2
 
impactTolerance = 200
 
overSpeedDamage = 60
 
WHEEL
 
 
{
 
{
    wheelName = wheel
+
name = ModuleWheel
    wheelColliderName = wheelCollider
+
hasMotor = true
    suspensionTransformName = suspensionTraverse
+
resourceName = ElectricCharge
    suspensionNeutralPointName = suspensionNeutralPoint
+
resourceConsumptionRate = 1.0
    damagedObjectName = bustedwheel
+
canSteer = true
    rotateX = 0
+
controlAxisType = Forward
    rotateY = 1
+
steeringModeType = AutomaticSteer
    rotateZ = 0
+
brakeTorque = 300
 +
brakeSpeed = 1.2
 +
impactTolerance = 200
 +
overSpeedDamage = 60
 +
WHEEL
 +
{
 +
wheelName = wheel
 +
wheelColliderName = wheelCollider
 +
suspensionTransformName = suspensionTraverse
 +
suspensionNeutralPointName = suspensionNeutralPoint
 +
damagedObjectName = bustedwheel
 +
rotateX = 0
 +
rotateY = 1
 +
rotateZ = 0
 +
}
 +
steeringCurve
 +
{
 +
key = 0 16
 +
key = 10 9
 +
key = 30 2
 +
}
 +
torqueCurve
 +
{
 +
key = 0 250 0 0
 +
key = 20  100 0
 +
key = 30 14 0 0
 +
key = 34 0 0 0
 +
}
 
}
 
}
 
+
MODULE
steeringCurve
 
{
 
  key = 0 16
 
key = 10 9
 
  key = 30 2
 
}
 
 
 
torqueCurve
 
 
{
 
{
  key = 0 250 0 0
+
name = FXModuleLookAtConstraint
  key = 20  100 0
+
CONSTRAINLOOKFX
          key = 30 14 0 0
+
{
  key = 34 0 0 0
+
targetName = susp2-1
 +
rotatorsName = susp2-2
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp2-2
 +
rotatorsName = susp2-1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp1-2
 +
rotatorsName = susp1-1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp1-1
 +
rotatorsName = susp1-2
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp3-1
 +
rotatorsName = susp3-2
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp3-2
 +
rotatorsName = susp3-1
 +
}
 
}
 
}
 
+
MODULE
}
 
 
 
MODULE
 
{
 
name = FXModuleLookAtConstraint
 
CONSTRAINLOOKFX
 
 
{
 
{
targetName = susp2-1
+
name = FXModuleConstrainPosition
rotatorsName = susp2-2
+
matchRotation = true
 +
matchPosition = false
 +
CONSTRAINFX
 +
{
 +
targetName = steering
 +
moversName = trackSteering
 +
}
 
}
 
}
 
CONSTRAINLOOKFX
 
{
 
targetName = susp2-2
 
rotatorsName = susp2-1
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp1-2
 
rotatorsName = susp1-1
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp1-1
 
rotatorsName = susp1-2
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp3-1
 
rotatorsName = susp3-2
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp3-2
 
rotatorsName = susp3-1
 
}
 
 
}
 
 
MODULE
 
{
 
name = FXModuleConstrainPosition
 
matchRotation = true
 
matchPosition = false
 
CONSTRAINFX
 
{
 
targetName = steering
 
moversName = trackSteering
 
}
 
 
}
 
 
}
 
}
  
 
}}
 
}}

Revision as of 13:31, 29 April 2015

This is the configuration file for RoveMax Model M1.
PART
{
	name = roverWheel1
	module = Part
	author = Squad
	mesh = model.mu
	scale = 1
	node_attach = 0.3093255, 0.322, 0.00, 1.0, 0.0, 0.0, 1
	TechRequired = fieldScience
	entryCost = 5200
	cost = 450
	category = Utility
	subcategory = 0
	title = RoveMax Model M1
	manufacturer = Kerbal Motion LLC
	description = After years of outcry against the lack of proper powered wheels, a small startup company named Kerbal Motion was founded and delivered just what the public wanted - the RoveMax Model 1 powered rover wheel.
	attachRules = 0,1,0,1,0
	mass = 0.075
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 7
	maxTemp = 1200 // = 3600
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleWheel
		hasMotor = true
		resourceName = ElectricCharge
		resourceConsumptionRate = 1.0
		canSteer = true
		controlAxisType = Forward
		steeringModeType = AutomaticSteer
		brakeTorque = 300
		brakeSpeed = 1.2
		impactTolerance = 200
		overSpeedDamage = 60
		WHEEL
		{
			wheelName = wheel
			wheelColliderName = wheelCollider
			suspensionTransformName = suspensionTraverse
			suspensionNeutralPointName = suspensionNeutralPoint
			damagedObjectName = bustedwheel
			rotateX = 0
			rotateY = 1
			rotateZ = 0
		}
		steeringCurve
		{
			key = 0 16
			key = 10 9
			key = 30 2
		}
		torqueCurve
		{
			key = 0 250 0 0
			key = 20  100 0
			key = 30 14 0 0
			key = 34 0 0 0
		}
	}
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = susp2-1
			rotatorsName = susp2-2
		}
		CONSTRAINLOOKFX
		{
			targetName = susp2-2
			rotatorsName = susp2-1
		}
		CONSTRAINLOOKFX
		{
			targetName = susp1-2
			rotatorsName = susp1-1
		}
		CONSTRAINLOOKFX
		{
			targetName = susp1-1
			rotatorsName = susp1-2
		}
		CONSTRAINLOOKFX
		{
			targetName = susp3-1
			rotatorsName = susp3-2
		}
		CONSTRAINLOOKFX
		{
			targetName = susp3-2
			rotatorsName = susp3-1
		}
	}
	MODULE
	{
		name = FXModuleConstrainPosition
		matchRotation = true
		matchPosition = false
		CONSTRAINFX
		{
			targetName = steering
			moversName = trackSteering
		}
	}
}