Difference between revisions of "Game Difficulty"
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== General Options == | == General Options == | ||
− | * Allow Reverting Flights | + | * Allow Reverting Flights |
− | * Allow Quickloading | + | ** Available in Easy, Normal, Moderate |
− | * Missing Crews Respawn | + | * Allow Quickloading |
− | * Auto-Hire Crewmembers before Flight | + | ** Available in Easy, Normal, Moderate |
− | * No Entry Perchase Required on Research | + | * Missing Crews Respawn |
− | * Indestructible Facilities | + | ** Available in Easy, Normal |
− | * Allow Stock Vessels | + | * Auto-Hire Crewmembers before Flight |
+ | ** Available in Easy, Normal | ||
+ | * No Entry Perchase Required on Research | ||
+ | ** Available in Easy, Normal | ||
+ | * Indestructible Facilities | ||
+ | ** Available in Easy | ||
+ | * Allow Stock Vessels | ||
+ | ** Available in Easy | ||
Revision as of 04:47, 11 October 2014
General Options
- Allow Reverting Flights
- Available in Easy, Normal, Moderate
- Allow Quickloading
- Available in Easy, Normal, Moderate
- Missing Crews Respawn
- Available in Easy, Normal
- Auto-Hire Crewmembers before Flight
- Available in Easy, Normal
- No Entry Perchase Required on Research
- Available in Easy, Normal
- Indestructible Facilities
- Available in Easy
- Allow Stock Vessels
- Available in Easy
Career Options
- Starting Funds
- 0 - 500,000 (slidable per 3,000)
- If start in 0, you need to get contracts and advance rewards first.
- 250,000 in Easy
- 25,000 in Normal
- 15,000 in Moderate
- 10,000 in Hard
- Starting Science
- 0 - 5,000 (slidable per 30)
- Every presets are set in 0.
- 0 - 5,000 (slidable per 30)
- Starting Reputation
- -1,000 - 1,000 (slidable per 10)
- Every presets are set in 0.
- -1,000 - 1,000 (slidable per 10)
Advenced Options
- Science Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Funds Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Reputation Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Funds Penalties
- 10 - 1,000% (slidable per 10%)
- 50% in Easy
- 100% in Normal
- 150% in Moderate
- 200% in Hard
- 10 - 1,000% (slidable per 10%)