Difference between revisions of "API:Layers"

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Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. Layers 0 to 7 are reserved by Unity. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details.
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Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details.
  
 
==Layers in KSP==
 
==Layers in KSP==
  
There are 32 layers available:
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There are 32 layers available. Layers 0 to 7 are reserved by Unity.
 
* 0: Default (Unity built-in)
 
* 0: Default (Unity built-in)
 
* 1: TransparentFX (Unity built-in)
 
* 1: TransparentFX (Unity built-in)

Revision as of 13:04, 21 October 2014

Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity Layers page for more details.

Layers in KSP

There are 32 layers available. Layers 0 to 7 are reserved by Unity.

  • 0: Default (Unity built-in)
  • 1: TransparentFX (Unity built-in)
  • 2: Ignore Raycast (Unity built-in)
  • 3:
  • 4: Water (Unity built-in)
  • 5: UI (Unity built-in)
  • 6:
  • 7:
  • 8: PartsList_Icons
  • 9: Atmosphere
  • 10: Scaled Scenery
  • 11: UI_Culled
  • 12: UI_Main
  • 13: UI_Mask
  • 14: Screens
  • 15: Local Scenery
  • 16: kerbals
  • 17: Editor_UI
  • 18: SkySphere
  • 19: Disconnected Parts
  • 20: Internal Space
  • 21: Part Triggers
  • 22: KerbalInstructors
  • 23: ScaledSpaceSun
  • 24: MapFX
  • 25: EzGUI_UI
  • 26: WheelCollidersIgnore
  • 27: WheelColliders
  • 28: TerrainColliders
  • 29:
  • 30:
  • 31: Vectors