Difference between revisions of "Wobbling"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (catastrophic failure link now brings you to breakage and detachment section)
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
  
'''Wobbling''' occurs when a structural joint is unstable and cannot support the forces acting on it. This is one of the most common causes of [[Catastrophic failure#Breakage and Detachment|catastrophic failures]]. Wobbling becomes more significant with [[Time warp|physics warp]] turned on. A message will appear when the player tries to push physics warp more than 2x, telling players that it may affect the craft's structural stability. It is recommended not to push physics warp to more than 2x with rocket engines running.
+
'''Wobbling''' occurs when a structural joint is unstable and cannot support the forces acting on it. This is one of the most common causes of [[Catastrophic failure#Breakage and Detachment|catastrophic failures]].
 +
 
 +
Wobbling becomes more significant with [[Time warp|physics warp]] turned on. A message will appear when the player tries to push physics warp more than 2x, telling players that it may affect the craft's structural stability. It is recommended not to push physics warp to more than 2x with rocket engines running.
  
 
The part wobbling will clip through the craft occasionally, and may break off if the stress is too great.It is usually visible by parts oscillating with high amplitudes: The part is moving a great deal in any direction although it should be fixed. This issue is usually rectified with [[EAS-4 Strut Connector]].
 
The part wobbling will clip through the craft occasionally, and may break off if the stress is too great.It is usually visible by parts oscillating with high amplitudes: The part is moving a great deal in any direction although it should be fixed. This issue is usually rectified with [[EAS-4 Strut Connector]].

Revision as of 08:16, 2 November 2014

This article is a stub. You can help KSP Wiki by expanding it.

Wobbling occurs when a structural joint is unstable and cannot support the forces acting on it. This is one of the most common causes of catastrophic failures.

Wobbling becomes more significant with physics warp turned on. A message will appear when the player tries to push physics warp more than 2x, telling players that it may affect the craft's structural stability. It is recommended not to push physics warp to more than 2x with rocket engines running.

The part wobbling will clip through the craft occasionally, and may break off if the stress is too great.It is usually visible by parts oscillating with high amplitudes: The part is moving a great deal in any direction although it should be fixed. This issue is usually rectified with EAS-4 Strut Connector.


The following examples are the most prone to wobbling (assuming they are not strutted properly):

  • Stack decouplers attached to engines (the engine may separate from the decoupler)
  • Radially-attached boosters (those NOT on radial decouplers will break off much more easily)
  • e.g. Parts stacked in this order: a 2.5m fuel tank, a 1.25m tank, a 2.5m tank (the 1.25m tank has to support the 2.5m tank like balancing a large cylinder on a rod)
  • e.g. A powerful 3.75m engine pushing two docked crafts while the docking port is the 1.25m docking port