Difference between revisions of "Parts/Command/mk1Cockpits/mk1Cockpit.cfg"

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m (*update to 1.0;)
m (rename request)
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<noinclude>{{rename|Parts/Command/mk1Cockpits/mk1Cockpit.cfg|Part is in mk1Cockpits folder}}</noinclude>
 
{{Part config|Mk1 Cockpit|2=PART
 
{{Part config|Mk1 Cockpit|2=PART
 
{
 
{

Revision as of 05:19, 28 July 2021

It is suggested to rename this to Parts/Command/mk1Cockpits/mk1Cockpit.cfg. You can discuss this on this page's talk page.
This is the configuration file for Mk1 Cockpit.
PART
{
	name = Mark1Cockpit
	module = Part
	author = C. Jenkins
	mesh = model.mu
	scale = 0.1
	node_stack_bottom = 0.0, -1.40, 0.0, 0.0, -1.0, 0.0, 1
	TechRequired = engineering101
	entryCost = 4200
	cost = 2200
	category = Pods
	subcategory = 0
	title = Mk1 Cockpit
	manufacturer = C7 Aerospace Division
	description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight.
	attachRules = 1,0,1,1,0
	mass = 1.25
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 45
	maxTemp = 2000 // = 3400
	vesselType = Ship
	CrewCapacity = 1
	bulkheadProfiles = size1
	INTERNAL
	{
		name = mk1CockpitInternal
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 50
		maxAmount = 50
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 10
		YawTorque = 10
		RollTorque = 10
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.375
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.3
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 7.5
		maxAmount = 7.5
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
}