Difference between revisions of "Parts/Command/mk2CockpitInline/mk2CockpitInline.cfg"
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< Parts
m (BobBot moved page Parts/SPP/mk2Cockpit Inline/part.cfg to Parts/Command/mk2CockpitInline/mk2CockpitInline.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 1.0;) |
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{{Part config|Mk2 Inline Cockpit|2=PART | {{Part config|Mk2 Inline Cockpit|2=PART | ||
{ | { | ||
− | + | name = mk2Cockpit_Inline | |
− | + | module = Part | |
− | name = mk2Cockpit_Inline | + | author = Porkjet |
− | module = Part | + | mesh = model.mu |
− | author = Porkjet | + | rescaleFactor = 1 |
− | + | node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1 | |
− | + | node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0 | |
− | mesh = model.mu | + | TechRequired = highAltitudeFlight |
− | rescaleFactor = 1 | + | entryCost = 20000 |
− | + | cost = 3500 | |
− | + | category = Pods | |
− | + | subcategory = 0 | |
− | node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1 | + | title = Mk2 Inline Cockpit |
− | node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0 | + | manufacturer = C7 Aerospace Division |
− | + | description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs! | |
− | + | attachRules = 1,0,1,1,0 | |
− | + | mass = 2.0 | |
− | + | dragModelType = default | |
− | TechRequired = highAltitudeFlight | + | maximum_drag = 0.1 |
− | entryCost = 20000 | + | minimum_drag = 0.1 |
− | cost = 3500 | + | angularDrag = 2 |
− | category = Pods | + | crashTolerance = 45 |
− | subcategory = 0 | + | maxTemp = 2000 // = 3400 |
− | title = Mk2 Inline Cockpit | + | vesselType = Ship |
− | manufacturer = C7 Aerospace Division | + | CrewCapacity = 2 |
− | description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs! | + | bulkheadProfiles = mk2 |
− | + | INTERNAL | |
− | attachRules = 1,0,1,1,0 | + | { |
− | + | name = mk2CockpitStandardInternals | |
− | + | offset = 0.0, 0.5, 0.0 | |
− | mass = 2.0 | + | } |
− | dragModelType = | + | MODULE |
− | maximum_drag = 0.1 | + | { |
− | minimum_drag = 0.1 | + | name = ModuleCommand |
− | angularDrag = 2 | + | minimumCrew = 1 |
− | crashTolerance = 45 | + | } |
− | maxTemp = 3400 | ||
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− | vesselType = Ship | ||
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− | CrewCapacity = 2 | ||
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− | INTERNAL | ||
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− | MODULE | ||
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RESOURCE | RESOURCE | ||
{ | { | ||
name = ElectricCharge | name = ElectricCharge | ||
− | rate = 0.5 | + | amount = 150 |
+ | maxAmount = 150 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleReactionWheel | ||
+ | actionGUIName = Toggle RW | ||
+ | PitchTorque = 15 | ||
+ | YawTorque = 15 | ||
+ | RollTorque = 15 | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 0.5 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleScienceExperiment | ||
+ | experimentID = crewReport | ||
+ | experimentActionName = Crew Report | ||
+ | resetActionName = Discard Crew Report | ||
+ | reviewActionName = Review Report | ||
+ | useStaging = False | ||
+ | useActionGroups = True | ||
+ | hideUIwhenUnavailable = True | ||
+ | rerunnable = True | ||
+ | xmitDataScalar = 1.0 | ||
+ | usageReqMaskInternal = 5 | ||
+ | usageReqMaskExternal = -1 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleScienceContainer | ||
+ | reviewActionName = Review Stored Data | ||
+ | storeActionName = Store Experiments | ||
+ | evaOnlyStorage = True | ||
+ | storageRange = 3.0 | ||
+ | } | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = MonoPropellant | ||
+ | amount = 25 | ||
+ | maxAmount = 25 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FlagDecal | ||
+ | textureQuadName = FLAG | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimateGeneric | ||
+ | animationName = CockpitInlineLight | ||
+ | actionGUIName = Toggle Lights | ||
+ | startEventGUIName = Lights On | ||
+ | endEventGUIName = Lights Off | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleLiftingSurface | ||
+ | useInternalDragModel = False | ||
+ | deflectionLiftCoeff = 0.47 | ||
+ | dragAtMaxAoA = 0.4 | ||
+ | dragAtMinAoA = 0.1 | ||
} | } | ||
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} | } | ||
}} | }} |
Revision as of 10:00, 29 April 2015
PART { name = mk2Cockpit_Inline module = Part author = Porkjet mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0 TechRequired = highAltitudeFlight entryCost = 20000 cost = 3500 category = Pods subcategory = 0 title = Mk2 Inline Cockpit manufacturer = C7 Aerospace Division description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs! attachRules = 1,0,1,1,0 mass = 2.0 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 45 maxTemp = 2000 // = 3400 vesselType = Ship CrewCapacity = 2 bulkheadProfiles = mk2 INTERNAL { name = mk2CockpitStandardInternals offset = 0.0, 0.5, 0.0 } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleReactionWheel actionGUIName = Toggle RW PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 0.5 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 3.0 } RESOURCE { name = MonoPropellant amount = 25 maxAmount = 25 } MODULE { name = FlagDecal textureQuadName = FLAG } MODULE { name = ModuleAnimateGeneric animationName = CockpitInlineLight actionGUIName = Toggle Lights startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 0.47 dragAtMaxAoA = 0.4 dragAtMinAoA = 0.1 } }