Difference between revisions of "Parts/Resources/FuelCell/FuelCellArray.cfg"
From Kerbal Space Program Wiki
< Parts
(+added in 1.0;) |
m (*update to 1.0.1;) |
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StopActionName = Stop Fuel Cell | StopActionName = Stop Fuel Cell | ||
FillAmount = 0.95 | FillAmount = 0.95 | ||
+ | AutoShutdown = false | ||
+ | GeneratesHeat = false | ||
+ | UseSpecialistBonus = false | ||
− | |||
− | |||
− | |||
− | |||
− | |||
INPUT_RESOURCE | INPUT_RESOURCE |
Revision as of 21:00, 1 May 2015
PART { name = FuelCellArray module = Part author = RoverDude MODEL { model = Squad/Parts/Resources/FuelCell/FuelCellArray } rescaleFactor = 1 node_attach = .05, 0, 0, 1, 0, 0, 0 TechRequired = specializedElectrics entryCost = 13500 cost = 4500 category = Utility subcategory = 0 title = Fuel Cell Array manufacturer = Zaltonic Electronics description = Why have just one fuel cell when you can have six? The fuel cell array is ideal for situations where you need a large source of reliable power. Like the smaller fuel cells, this array operates by converting fuel and oxidizer into energy. attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.24 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 MODULE { name = ModuleResourceConverter ConverterName = Fuel Cell StartActionName = Start Fuel Cell StopActionName = Stop Fuel Cell FillAmount = 0.95 AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.02025 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = Oxidizer Ratio = 0.02475 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 18 DumpExcess = false } } RESOURCE { name = ElectricCharge amount = 300 maxAmount = 300 } }