Difference between revisions of "Parts/Engine/Size3EngineCluster/part.cfg"
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< Parts
m (*update to 1.0.1;) |
m (*update to 1.0.4;) |
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mass = 15 | mass = 15 | ||
// heatConductivity = 0.06 // half default | // heatConductivity = 0.06 // half default | ||
+ | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
dragModelType = default | dragModelType = default | ||
Line 26: | Line 27: | ||
title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine | title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine | ||
manufacturer = Kerbodyne | manufacturer = Kerbodyne | ||
− | description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact. | + | description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine of the highest efficiency. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere, and each KS-25 has the highest chamber pressure--the reason for four small nozzles and combustion chambers, not one big one (those kept going boom). It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact. |
attachRules = 1,0,1,1,0 | attachRules = 1,0,1,1,0 | ||
bulkheadProfiles = size3 | bulkheadProfiles = size3 |
Revision as of 12:25, 27 June 2015
PART { name = Size3EngineCluster module = Part author = Squad mesh = Size3EngineCluster.mu scale = 1.0 rescaleFactor = 1 node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3 mass = 15 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 400 breakingTorque = 400 crashTolerance = 20 maxTemp = 2000 // = 3600 TechRequired = veryHeavyRocketry entryCost = 115000 cost = 39000 category = Propulsion subcategory = 0 title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine manufacturer = Kerbodyne description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine of the highest efficiency. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere, and each KS-25 has the highest chamber pressure--the reason for four small nozzles and combustion chambers, not one big one (those kept going boom). It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact. attachRules = 1,0,1,1,0 bulkheadProfiles = size3 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/ks25_Exhaust transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = KS25 runningEffectName = running_closed thrustVectorTransformName = obj_gimbal exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 4000 heatProduction = 192 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 315 key = 1 295 key = 12 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 12.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleGimbal gimbalTransformName = obj_gimbal gimbalRange = 2 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationClusterEngine } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 100 falloff = 1.5 thrustTransformName = obj_gimbal } }