Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0.4;) |
m (Update config) |
||
Line 8: | Line 8: | ||
rescaleFactor = 1 | rescaleFactor = 1 | ||
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 | node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 | ||
− | node_stack_bottom = 0.0, -1. | + | node_stack_bottom = 0.0, -1.778, 0.0, 0.0, -1.0, 0.0 |
− | fx_exhaustFlame_blue = 0.0, -1 | + | fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running |
− | fx_exhaustLight_blue = 0.0, -1 | + | fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running |
− | fx_smokeTrail_light = 0.0, -1 | + | fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running |
sound_vent_medium = engage | sound_vent_medium = engage | ||
sound_rocket_hard = running | sound_rocket_hard = running | ||
Line 21: | Line 21: | ||
category = Engine | category = Engine | ||
subcategory = 0 | subcategory = 0 | ||
− | title = LV-N "Nerv" Atomic Rocket Motor | + | title = #autoLOC_500436 //#autoLOC_500436 = LV-N "Nerv" Atomic Rocket Motor |
− | manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co | + | manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co |
− | description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! | + | description = #autoLOC_500437 //#autoLOC_500437 = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! |
attachRules = 1,0,1,0,0 | attachRules = 1,0,1,0,0 | ||
mass = 3 | mass = 3 | ||
− | + | heatConductivity = 0.06 // half default | |
skinInternalConductionMult = 4.0 | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better | emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better | ||
Line 37: | Line 37: | ||
bulkheadProfiles = size1 | bulkheadProfiles = size1 | ||
radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot | radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot | ||
+ | tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum | ||
MODULE | MODULE | ||
{ | { | ||
Line 46: | Line 47: | ||
maxThrust = 60 | maxThrust = 60 | ||
heatProduction = 250 | heatProduction = 250 | ||
− | fxOffset = 0, 0, 1 | + | fxOffset = 0, 0, 1 |
EngineType = Nuclear | EngineType = Nuclear | ||
+ | exhaustDamageDistanceOffset = 1.86 | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 70: | Line 72: | ||
jettisonForce = 1 | jettisonForce = 1 | ||
jettisonDirection = 1 0 0 | jettisonDirection = 1 0 0 | ||
+ | actionSuffix = #autoLOC_8012024 // #autoLOC_8012024 = L | ||
+ | useProceduralDragCubes = true | ||
} | } | ||
MODULE | MODULE | ||
Line 80: | Line 84: | ||
jettisonForce = 1 | jettisonForce = 1 | ||
jettisonDirection = -1 0 0 | jettisonDirection = -1 0 0 | ||
+ | actionSuffix = #autoLOC_8012025 // #autoLOC_8012025 = R | ||
+ | useProceduralDragCubes = true | ||
} | } | ||
MODULE | MODULE | ||
Line 94: | Line 100: | ||
rate = 5.0 | rate = 5.0 | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
MODULE | MODULE | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | + | useStaging = True | |
− | useStaging = | ||
useEvent = True | useEvent = True | ||
+ | situationMask = 121 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
} | } | ||
MODULE | MODULE | ||
Line 120: | Line 284: | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:36, 10 October 2024
PART { name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.778, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -1, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = nuclearPropulsion entryCost = 45000 cost = 10000 category = Engine subcategory = 0 title = #autoLOC_500436 //#autoLOC_500436 = LV-N "Nerv" Atomic Rocket Motor manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_500437 //#autoLOC_500437 = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! attachRules = 1,0,1,0,0 mass = 3 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2500 // = 4000 bulkheadProfiles = size1 radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 60 heatProduction = 250 fxOffset = 0, 0, 1 EngineType = Nuclear exhaustDamageDistanceOffset = 1.86 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } } MODULE { name = ModuleJettison jettisonName = fairingL bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = 1 0 0 actionSuffix = #autoLOC_8012024 // #autoLOC_8012024 = L useProceduralDragCubes = true } MODULE { name = ModuleJettison jettisonName = fairingR bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = -1 0 0 actionSuffix = #autoLOC_8012025 // #autoLOC_8012025 = R useProceduralDragCubes = true } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 121 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.7 maxDistance = 50 falloff = 2.5 thrustTransformName = thrustTransform } }