Difference between revisions of "Parts/Utility/dockingPortShielded/dockingPortShielded.cfg"
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Coldheat007 (talk | contribs) (Created page with "<pre> name = dockingPort1 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_bottom = 0.0, -0.005308203, 0.0, 0.0, 1.0, 0.0, 1 cost = 400...") |
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− | name = | + | name = dockingPort1module = Partauthor = NovaSiliskomesh = model.murescaleFactor = 1node_stack_bottom = 0.0, -0.005308203, 0.0, 0.0, 1.0, 0.0, 1cost = 400category = Utilitysubcategory = 0title = Clamp-O-Tron Shielded Docking Portdescription = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked. The Shielded version has deployable fins to protect the port during ascent.attachRules = 1,0,0,0,0mass = 0.1dragModelType = defaultmaximum_drag = 0.25minimum_drag = 0.25angularDrag = 0.5crashTolerance = 10maxTemp = 3400//docking module will go hereMODULE{ name = ModuleDockingNode deployAnimationController = 1 nodeType = size1}MODULE{ name = ModuleAnimateGeneric animationName = dockingring startEventGUIName = Open Shield endEventGUIName = Close Shield} |
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Revision as of 15:47, 15 January 2013
name = dockingPort1module = Partauthor = NovaSiliskomesh = model.murescaleFactor = 1node_stack_bottom = 0.0, -0.005308203, 0.0, 0.0, 1.0, 0.0, 1cost = 400category = Utilitysubcategory = 0title = Clamp-O-Tron Shielded Docking Portdescription = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked. The Shielded version has deployable fins to protect the port during ascent.attachRules = 1,0,0,0,0mass = 0.1dragModelType = defaultmaximum_drag = 0.25minimum_drag = 0.25angularDrag = 0.5crashTolerance = 10maxTemp = 3400//docking module will go hereMODULE{ name = ModuleDockingNode deployAnimationController = 1 nodeType = size1}MODULE{ name = ModuleAnimateGeneric animationName = dockingring startEventGUIName = Open Shield endEventGUIName = Close Shield}