Difference between revisions of "Kraken handbook"
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In Danny2462's video, 'Distance Did This', he shows that controlling a vessel that is '''really''' far away, if the solar system is wobbly, going to Tracking Station, then controlling a vessel on Kerbin, you can cause a variety of effects including the planet's terrain breaking. In 1.12.3, this resulted in the planets overlapping before the game crashed for me. | In Danny2462's video, 'Distance Did This', he shows that controlling a vessel that is '''really''' far away, if the solar system is wobbly, going to Tracking Station, then controlling a vessel on Kerbin, you can cause a variety of effects including the planet's terrain breaking. In 1.12.3, this resulted in the planets overlapping before the game crashed for me. | ||
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+ | If there is too many craft in a game, when you start game for second, these craft may move to other location and break your base. |
Revision as of 09:31, 2 July 2022
Description
“ | There's too much Krakens in KSP, even if many are left to uncover. That would be more interesting to research and use them, rather than avoid them. — Nerem Kerman, Kerbal Wizard of the KSC |
” |
The Kraken Handbook contains knowledge about the Krakens and their uses (Nerem will be so happy!), and you can help us by adding your knowledge about the Krakens to this page (summoning, new krakens, uses…).
Summoning a Kraken
I don't know any way to do this, see Youtube or browse on the net.
Free feel to add your ideas here.
In Danny2462's video, 'Distance Did This', he shows that controlling a vessel that is really far away, if the solar system is wobbly, going to Tracking Station, then controlling a vessel on Kerbin, you can cause a variety of effects including the planet's terrain breaking. In 1.12.3, this resulted in the planets overlapping before the game crashed for me.
If there is too many craft in a game, when you start game for second, these craft may move to other location and break your base.