Difference between revisions of "Parts/Utility/mk3CargoBay/short.cfg"

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m (*update to 1.0.4;)
m (Update config)
 
Line 5: Line 5:
 
author = Porkjet
 
author = Porkjet
 
rescaleFactor = 1
 
rescaleFactor = 1
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, -1.0, 0.0, 2
+
node_stack_top2 = 0.0, 1.23, 0.0, 0.0, -1.0, 0.0, 2
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
+
node_stack_bottom2 = 0.0, -1.23, 0.0, 0.0, 1.0, 0.0, 2
 
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
 
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
 
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
 
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
Line 12: Line 12:
 
entryCost = 32000
 
entryCost = 32000
 
cost = 750
 
cost = 750
category = Utility
+
category = Payload
 
subcategory = 0
 
subcategory = 0
title = Mk3 Cargo Bay CRG-25
+
title = #autoLOC_500918 //#autoLOC_500918 = Mk3 Cargo Bay CRG-25
manufacturer = C7 Aerospace Division
+
manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
description = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
+
description = #autoLOC_500919 //#autoLOC_500919 = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
 
attachRules = 1,0,1,1,1
 
attachRules = 1,0,1,1,1
 
mass = 1.5
 
mass = 1.5
Line 30: Line 30:
 
breakingForce = 300
 
breakingForce = 300
 
breakingTorque = 300
 
breakingTorque = 300
 +
tags = #autoLOC_500920 //#autoLOC_500920 = contain convey equipment freight hold hollow payload (stor transport utility
 
DRAG_CUBE
 
DRAG_CUBE
 
{
 
{
Line 43: Line 44:
 
name = ModuleAnimateGeneric
 
name = ModuleAnimateGeneric
 
animationName = MK3CargoBay
 
animationName = MK3CargoBay
startEventGUIName = Close
+
startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
endEventGUIName = Open
+
endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
actionGUIName = Toggle Bay Doors
+
actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
 +
allowDeployLimit = true
 +
revClampDirection = false
 +
revClampSpeed = true
 +
revClampPercent = true
 
}
 
}
 
MODULE
 
MODULE
Line 52: Line 57:
 
DeployModuleIndex = 0
 
DeployModuleIndex = 0
 
closedPosition = 1
 
closedPosition = 1
lookupRadius = 1.5
+
lookupRadius = 2
 +
partTypeName = Cargo bay
 
 
NodeOuterFore = top
+
nodeOuterForeID = top
NodeOuterAft = bottom
+
nodeOuterAftID = bottom
NodeInnerFore = top2
+
nodeInnerForeID = top2
NodeInnerAft = bottom2
+
nodeInnerAftID = bottom2
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 08:23, 13 October 2024

This is the configuration file for Mk3 Cargo Bay CRG-25.
PART
{
	name = mk3CargoBayS
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 1.23, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_bottom2 = 0.0, -1.23, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = heavyAerodynamics
	entryCost = 32000
	cost = 750
	category = Payload
	subcategory = 0
	title = #autoLOC_500918 //#autoLOC_500918 = Mk3 Cargo Bay CRG-25
	manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
	description = #autoLOC_500919 //#autoLOC_500919 = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
	attachRules = 1,0,1,1,1
	mass = 1.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	maxTemp = 2700 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	bulkheadProfiles = mk3
	breakingForce = 300
	breakingTorque = 300
	tags = #autoLOC_500920 //#autoLOC_500920 = contain convey equipment freight hold hollow payload (stor transport utility
	DRAG_CUBE
	{
		cube = A, 9.393312,0.8165634,1.748168, 9.393312,0.8126662,1.748168, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 8.126952,0.8369598,2.571373, 8.126952,0.8345596,1.378628, 0,0,0, 3.3101,2.500001,3.75
		cube = B, 6.63311,0.761628,7.471074, 6.667892,0.7605543,7.471074, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 18.21523,0.8810784,2.63298, 18.21523,0.898275,3.33903, 0,1.192093E-07,0.09955382, 7.4511,2.5,3.550893
	}
	MODEL
	{
		model = Squad/Parts/Utility/mk3CargoBay/short
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MK3CargoBay
		startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
		endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
		actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true	
		revClampPercent = true			
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 2
		partTypeName = Cargo bay
		
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top2
		nodeInnerAftID = bottom2
	}
}