Difference between revisions of "Parts/Utility/landingLegLT-1/landingLegLT-1.cfg"
From Kerbal Space Program Wiki
(Update part config) |
m (Update config) |
||
Line 13: | Line 13: | ||
category = Ground | category = Ground | ||
subcategory = 0 | subcategory = 0 | ||
− | title = LT-1 Landing Struts | + | title = #autoLOC_500873 //#autoLOC_500873 = LT-1 Landing Struts |
− | manufacturer = Moving Parts Experts Group | + | manufacturer = #autoLOC_501651 //#autoLOC_501651 = Moving Parts Experts Group |
− | description = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! | + | description = #autoLOC_500874 //#autoLOC_500874 = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! |
attachRules = 0,1,0,0,0 | attachRules = 0,1,0,0,0 | ||
mass = 0.05 | mass = 0.05 | ||
Line 29: | Line 29: | ||
maxTemp = 2000 // = 2900 | maxTemp = 2000 // = 2900 | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
− | tags = ground land leg support | + | tags = #autoLOC_500875 //#autoLOC_500875 = ground land leg support |
EFFECTS | EFFECTS | ||
{ | { | ||
Line 98: | Line 98: | ||
wheelColliderTransformName = wheelCollider | wheelColliderTransformName = wheelCollider | ||
− | + | useNewFrictionModel = true | |
wheelType = LEG | wheelType = LEG | ||
− | + | adherentStart = 0.01 | |
+ | frictionAdherent = 0.1 | ||
+ | peakStart = 2 | ||
+ | frictionPeak = 1.0 | ||
+ | limitStart = 7.0 | ||
+ | frictionLimit = 1.0 | ||
// setting this to true will override the radius and center parameters | // setting this to true will override the radius and center parameters | ||
FitWheelColliderToMesh = False | FitWheelColliderToMesh = False | ||
radius = 0.104 | radius = 0.104 | ||
− | center = 0,0,0 | + | center = 0,-0.095,0 |
mass = 0.040 | mass = 0.040 | ||
autoFrictionAvailable = False | autoFrictionAvailable = False | ||
clipObject = piston_collider | clipObject = piston_collider | ||
− | TooltipTitle = Landing Leg | + | TooltipTitle = #autoLOC_502076 //#autoLOC_502076 = Landing Leg |
TooltipPrimaryField = | TooltipPrimaryField = | ||
Line 123: | Line 128: | ||
suspensionDistance = 0.75 | suspensionDistance = 0.75 | ||
suspensionOffset = -0.75 | suspensionOffset = -0.75 | ||
− | + | maximumLoad = 20.0 | |
targetPosition = 1 | targetPosition = 1 | ||
− | springRatio = | + | springRatio = 30 |
− | damperRatio = | + | damperRatio = 2.2 |
boostRatio = 0.75 | boostRatio = 0.75 | ||
+ | useDistributedMass = true | ||
} | } | ||
MODULE | MODULE | ||
Line 184: | Line 190: | ||
slipSharpness = 2.0 | slipSharpness = 2.0 | ||
explodeMultiplier = 1.0 | explodeMultiplier = 1.0 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 160 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 15:11, 13 October 2024
PART { name = landingLeg1 module = Part author = Squad mesh = model.mu scale = 1 rescaleFactor = 1.25 node_attach = 0.0, 0.0, 0.0, 0.0, 0.3756781, 0.9267502 TechRequired = landing entryCost = 2900 cost = 440 category = Ground subcategory = 0 title = #autoLOC_500873 //#autoLOC_500873 = LT-1 Landing Struts manufacturer = #autoLOC_501651 //#autoLOC_501651 = Moving Parts Experts Group description = #autoLOC_500874 //#autoLOC_500874 = It may have been originally designed as a heavy-duty metal detector, but this landing leg certainly emphasises an important fact in surface landings: you don't need to put a crater in the ground to stop yourself! attachRules = 0,1,0,0,0 mass = 0.05 thermalMassModifier = 3.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work initRotation = 92.098920000, -0.1879652,-0.9640219,-0.1879652 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 // = 2900 bulkheadProfiles = srf tags = #autoLOC_500875 //#autoLOC_500875 = ground land leg support EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.75 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.75 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.75 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 1.0 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider useNewFrictionModel = true wheelType = LEG adherentStart = 0.01 frictionAdherent = 0.1 peakStart = 2 frictionPeak = 1.0 limitStart = 7.0 frictionLimit = 1.0 // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.104 center = 0,-0.095,0 mass = 0.040 autoFrictionAvailable = False clipObject = piston_collider TooltipTitle = #autoLOC_502076 //#autoLOC_502076 = Landing Leg TooltipPrimaryField = groundHeightOffset = 1 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = Piston suspensionColliderName = piston_collider suspensionDistance = 0.75 suspensionOffset = -0.75 maximumLoad = 20.0 targetPosition = 1 springRatio = 30 damperRatio = 2.2 boostRatio = 0.75 useDistributedMass = true } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = landingLegSmall animationStateName = Deploy deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = Piston TsubSys = 1.0 extendDurationFactor = 0.5 retractDuractionFactor = 0.3 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 100 } MODULE { name = ModuleWheelBogey baseModuleIndex = 0 bogeyTransformName = foot deployModuleIndex = 2 maxPitch = 160 minPitch = -160 restPitch = 0 pitchResponse = 100 bogeyAxis = 1, 0, 0 bogeyUpAxis = 0.0, -1.0, 0.0 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 99999999 impactTolerance = 150 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = ModuleCargoPart packedVolume = 160 } }