Difference between revisions of "Parts/Aero/HeatShield/HeatShield3.cfg"
From Kerbal Space Program Wiki
< Parts
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TechRequired = advLanding | TechRequired = advLanding | ||
entryCost = 1800 | entryCost = 1800 | ||
− | cost = | + | cost = 1100 |
category = Thermal | category = Thermal | ||
subcategory = 0 | subcategory = 0 | ||
− | title = Heat Shield (3.75m) | + | title = #autoLOC_500187 //#autoLOC_500187 = Heat Shield (3.75m) |
− | manufacturer = O.M.B. Demolition Enterprises | + | manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises |
− | description = A large structural heat shield with an integrated fairing | + | description = #autoLOC_500188 //#autoLOC_500188 = A large structural heat shield with an integrated fairing |
attachRules = 1,0,1,0,0 | attachRules = 1,0,1,0,0 | ||
mass = 1.0 | mass = 1.0 | ||
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bulkheadProfiles = size3 | bulkheadProfiles = size3 | ||
thermalMassModifier = 1.0 | thermalMassModifier = 1.0 | ||
− | tags = ablat drag entry insulate protect re- rocket therm | + | tags = #autoLOC_500189 //#autoLOC_500189 = ablat drag entry insulate protect re- rocket therm |
MODULE | MODULE | ||
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ejectionForce = 100 | ejectionForce = 100 | ||
isOmniDecoupler = true | isOmniDecoupler = true | ||
− | menuName = Jettison Heat Shield | + | menuName = #autoLOC_502004 //#autoLOC_502004 = Jettison Heat Shield |
stagingEnabled = False | stagingEnabled = False | ||
− | stagingEnableText = HS Jettison Not Staged | + | stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged |
− | stagingDisableText = HS Jettison Staged | + | stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged |
} | } | ||
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} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 06:55, 15 October 2024
PART { name = HeatShield3 module = Part author = RoverDude MODEL { model = Squad/Parts/Aero/HeatShield/HeatShield3 } rescaleFactor = 1 node_stack_direct = 0.0, -0.00, 0.0, 0.0, -1.0, 0.0, 2 node_stack_bottom = 0.0, -0.59, 0.0, 0.0, -1.0, 0.0, 3 node_stack_top = 0.0, 0.25, 0.0, 0.0, 1.0, 0.0, 3 CoPOffset = 0.0, 1.4, 0.0 CoLOffset = 0.0, -0.5, 0.0 fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple TechRequired = advLanding entryCost = 1800 cost = 1100 category = Thermal subcategory = 0 title = #autoLOC_500187 //#autoLOC_500187 = Heat Shield (3.75m) manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises description = #autoLOC_500188 //#autoLOC_500188 = A large structural heat shield with an integrated fairing attachRules = 1,0,1,0,0 mass = 1.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 200 breakingTorque = 200 crashTolerance = 9 maxTemp = 3300 fuelCrossFeed = False PhysicsSignificance = 0 stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size3 thermalMassModifier = 1.0 tags = #autoLOC_500189 //#autoLOC_500189 = ablat drag entry insulate protect re- rocket therm MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 stagingEnabled = False checkBottomNode = True } MODULE { name = ModuleDecouple ejectionForce = 100 isOmniDecoupler = true menuName = #autoLOC_502004 //#autoLOC_502004 = Jettison Heat Shield stagingEnabled = False stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } MODULE { name = ModuleColorChanger moduleID = shieldChar shaderProperty = _BurnColor useRate = False toggleInEditor = False toggleInFlight = False redCurve { key = 0 0 key = 1 1 } greenCurve { key = 0 0 key = 1 1 } blueCurve { key = 0 0 key = 1 1 } alphaCurve { key = 0 0.8 } } MODULE { name = ModuleTestSubject useStaging = False useEvent = True situationMask = 15 CONSTRAINT { type = ATMOSPHERE value = True } CONSTRAINT { // prelaunch only at home // our main situationMask above includes prelaunch // but if nothome, here, and that mask with this value (11) // which excludes prelaunch type = SITUATION value = 11 body = _NotHome } CONSTRAINT { type = SPEEDENV test = LT value = 350 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 250 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 500 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 300 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 600 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 400 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 1500 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 1000 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 1500 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 6000 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = GT value = 2000 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = DENSITY test = LT value = 0.1 } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 6000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 8000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 12000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 12000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 16000 prestige = Exceptional } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } } RESOURCE { name = Ablator amount = 1800 maxAmount = 1800 } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 3.375 liftingSurfaceCurve = CapsuleBottom disableBodyLift = False omnidirectional = False perpendicularOnly = True transformDir = Y transformSign = -1 nodeEnabled = True attachNodeName = bottom } }