Difference between revisions of "Parts/Resources/FuelCell/FuelCell.cfg"
From Kerbal Space Program Wiki
< Parts
m (Update part config) |
m (Update config) |
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category = Electrical | category = Electrical | ||
subcategory = 0 | subcategory = 0 | ||
− | title = Fuel Cell | + | title = #autoLOC_500646 //#autoLOC_500646 = Fuel Cell |
− | manufacturer = Zaltonic Electronics | + | manufacturer = #autoLOC_501636 //#autoLOC_501636 = Zaltonic Electronics |
− | description = A small fuel cell that allows fuel and oxidizer to be converted into energy. Handy for those places where a solar panel will not do. Also handy for re-heating snacks. | + | description = #autoLOC_500647 //#autoLOC_500647 = A small fuel cell that allows fuel and oxidizer to be converted into energy. Handy for those places where a solar panel will not do. Also handy for re-heating snacks. |
attachRules = 0,1,0,0,0 | attachRules = 0,1,0,0,0 | ||
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maxTemp = 2000 // = 3000 | maxTemp = 2000 // = 3000 | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
− | tags = array bank charge convert e/c elect energ pack power volt watt | + | tags = #autoLOC_500648 //#autoLOC_500648 = array bank charge convert e/c elect energ pack power volt watt |
MODULE | MODULE | ||
{ | { | ||
name = ModuleResourceConverter | name = ModuleResourceConverter | ||
− | ConverterName = Fuel Cell | + | ConverterName = #autoLOC_502022 //#autoLOC_502022 = Fuel Cell |
− | StartActionName = Start Fuel Cell | + | StartActionName = #autoLOC_502023 //#autoLOC_502023 = Start Fuel Cell |
− | StopActionName = Stop Fuel Cell | + | StopActionName = #autoLOC_502024 //#autoLOC_502024 = Stop Fuel Cell |
− | ToggleActionName = Toggle Fuel Cell | + | ToggleActionName = #autoLOC_502025 //#autoLOC_502025 = Toggle Fuel Cell |
FillAmount = 0.95 | FillAmount = 0.95 | ||
AutoShutdown = false | AutoShutdown = false | ||
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amount = 50 | amount = 50 | ||
maxAmount = 50 | maxAmount = 50 | ||
+ | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 50 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 07:28, 15 October 2024
PART { name = FuelCell module = Part author = RoverDude MODEL { model = Squad/Parts/Resources/FuelCell/FuelCell } rescaleFactor = 1 node_attach = 0, 0, 0, 1, 0, 0, 0 TechRequired = largeElectrics entryCost = 2250 cost = 750 category = Electrical subcategory = 0 title = #autoLOC_500646 //#autoLOC_500646 = Fuel Cell manufacturer = #autoLOC_501636 //#autoLOC_501636 = Zaltonic Electronics description = #autoLOC_500647 //#autoLOC_500647 = A small fuel cell that allows fuel and oxidizer to be converted into energy. Handy for those places where a solar panel will not do. Also handy for re-heating snacks. attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 bulkheadProfiles = srf tags = #autoLOC_500648 //#autoLOC_500648 = array bank charge convert e/c elect energ pack power volt watt MODULE { name = ModuleResourceConverter ConverterName = #autoLOC_502022 //#autoLOC_502022 = Fuel Cell StartActionName = #autoLOC_502023 //#autoLOC_502023 = Start Fuel Cell StopActionName = #autoLOC_502024 //#autoLOC_502024 = Stop Fuel Cell ToggleActionName = #autoLOC_502025 //#autoLOC_502025 = Toggle Fuel Cell FillAmount = 0.95 AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.0016875 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = Oxidizer Ratio = 0.0020625 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.5 DumpExcess = false } } RESOURCE { name = ElectricCharge amount = 50 maxAmount = 50 } MODULE { name = ModuleCargoPart packedVolume = 50 } }