Difference between revisions of "Parts/Misc/AsteroidDay/CamSat.cfg"

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(Add config)
 
m (Update config)
 
Line 69: Line 69:
 
{
 
{
 
name = SentinelModule
 
name = SentinelModule
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 1
 +
packedVolume = -1
 
}
 
}
  
 
}
 
}
 
 
}}
 
}}

Latest revision as of 08:06, 15 October 2024

This is the configuration file for SENTINEL Infrared Telescope.
PART
{
// --- general parameters ---
name = InfraredTelescope
module = Part
author = RoverDude

// --- asset parameters ---
MODEL
{
	model = Squad/Parts/Misc/AsteroidDay/CamSat
}
rescaleFactor = 1


node_stack_bottom = 0,-.14,0,0,-1,0,0


// --- editor parameters ---
TechRequired = scienceTech
entryCost = 9000
cost = 4500
category = Science
subcategory = 0
title = #autoLOC_6002284 //#autoLOC_6002284 = SENTINEL Infrared Telescope
manufacturer = #autoLOC_501664 //#autoLOC_501664 = Experimental Engineering Group
description = #autoLOC_6002314 //#autoLOC_6002314 = The Sentinel Space Telescope uses infrared light to detect celestial bodies, such as asteroids, that may pose a risk to Kerbin.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,0,1,0

// --- standard part parameters ---
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 7
maxTemp = 2000 

	bulkheadProfiles = size1
	tags = #autoLOC_6002316 //#autoLOC_6002316 = asteroid camera day detect ?ir (map satellite scan
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = infraredTelescope
		experimentActionName = #autoLOC_6002315 //#autoLOC_6002315 = Log Observation Data
		resetActionName = #autoLOC_502064 //#autoLOC_502064 = Delete Data
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = False
		xmitDataScalar = 0.4
		dataIsCollectable = True
		collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data
		interactionRange = 1.2
		rerunnable = True
		resettable = False
		usageReqMaskInternal = 1
		usageReqMaskExternal = 8
	}
	
	MODULE
	{
		name = FlagDecal
		textureQuadName = Flag
	}

	MODULE
	{
		name = SentinelModule
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}

}