Difference between revisions of "Parts/Utility/flags/flagSize1/flagSize1.cfg"
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{{Part config|RFP-1 Flag (1.25m)|2=PART | {{Part config|RFP-1 Flag (1.25m)|2=PART | ||
{ | { |
Latest revision as of 07:50, 16 October 2024
PART { // --- general parameters --- name = flagPartSize1 module = Part author = Squad // --- asset parameters --- MODEL { model = Squad/Parts/Utility/flags/flagSize1/flagSize1Meshes } rescaleFactor = 1.01 // --- editor parameters --- TechRequired = generalConstruction entryCost = 500 cost = 5 category = Utility subcategory = 0 title = #autoLOC_6006068 //#autoLOC_6006068 = RFP-1 Flag (1.25m) manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc. description = #autoLOC_6006075 //#autoLOC_6006075 = A flag that can be applied to size 1 tanks and other parts with the same curvature to show pride in your mission. Or use a different mission flag, if you really want to go that way. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // Position and Rotation vector3s node_attach = 0.0, 0.0, 0.025, 0.0, 0.0, -1.0 // --- standard part parameters --- mass = 0.00005 PhysicsSignificance = 1 dragModelType = none maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 bodyLiftMultiplier = 0 crashTolerance = 12 maxTemp = 2000 bulkheadProfiles = srf,size1 tags = #autoLOC_6006084 // #autoLOC_6006084 = decal (deco MODULE { name = FlagDecalBackground MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 1.25SmallPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00008 cost = 2.5 } MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 1.25SmallLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0 cost = 0 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 1.25SmallPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.00125 cost = 10 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 1.25SmallLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.00045 cost = 5 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 1.25MediumPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00047 cost = 10 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 1.25MediumLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00015 cost = 5 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 1.25MediumPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.00515 cost = 25 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 1.25MediumLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.00195 cost = 15 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 1.25LargePortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00203 cost = 25 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 1.25LargeLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00075 cost = 15 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 1.25LargePortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.02075 cost = 55 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 1.25LargeLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.00795 cost = 35 } } MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseVariant = White baseThemeName = White useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 //#autoLOC_8007119 = White primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = Dark displayName = #autoLOC_8007117 description = #autoLOC_8003043 primaryColor = #000000 secondaryColor = #000000 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = Orange displayName = #autoLOC_8007100 description = #autoLOC_8003045 primaryColor = #f49841 secondaryColor = #f49841 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } VARIANT { name = TransparentBackground displayName = #autoLOC_6006055 //#autoLOC_6006055 = Transparent Background primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backColor = #ffffff00 } } VARIANT { name = WhitePanel displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel primaryColor = #ffffff secondaryColor = #ffffff // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = DarkPanel displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel primaryColor = #000000 secondaryColor = #000000 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = OrangePanel displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel primaryColor = #f49841 secondaryColor = #f49841 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 2 } }