Difference between revisions of "Parts/Utility/Lights/spotLight1.cfg"
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Latest revision as of 07:56, 16 October 2024
PART { name = spotLight3 module = Part author = Squad rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 800 cost = 75 category = Utility subcategory = 0 title = #autoLOC_6011156 //#autoLOC_6011156 = Spotlight Mk1 manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc. description = #autoLOC_6011157 //#autoLOC_6011157 = Track the movements of a Kerbal on the surface, highlight a surface you need a sample of, or put on a musical number. Just make sure you don't shine it in Bill's eyes, his pupils are big enough already attachRules = 0,1,0,0,0 mass = 0.005 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 5000 PhysicsSignificance = 1 bulkheadProfiles = srf tags = #autoLOC_6011162 // #autoLOC_6011162 = moar (more bulb candle dark flash (lamp (light shine spot torch MODEL { model = Squad/Parts/Utility/Lights/Assets/light_08 } MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = Lamp useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.02 animationName = LightAnimation useResources = true movementTransformName = Lamp canRotate = true rotateAxisName = Z canPitch = true pitchAxisName = X- rotateMin = 0 rotateMax = 360 pitchMin = -35 pitchMax = 35 canBlink = true blinkhMin = 0.2 blinkMax = 2 disableColorPicker = false } MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = #autoLOC_8007117 baseThemeName = Dark useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { mainTextureURL = Squad/Parts/Utility/Lights/Assets/Spotlight_Attacheable_Lights_Diffuse_white } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 4 } }