Difference between revisions of "MakingHistory/Parts/Utility/flags/flagSize4/flagSize4.cfg"
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Latest revision as of 20:12, 19 October 2024
PART { // --- general parameters --- name = flagPartSize4 module = Part author = Squad // --- asset parameters --- MODEL { model = SquadExpansion/MakingHistory/Parts/Utility/flags/flagSize4/flagSize4Meshes } rescaleFactor = 1.025 // --- editor parameters --- TechRequired = metaMaterials entryCost = 2000 cost = 25 category = Utility subcategory = 0 title = #autoLOC_6006072 //#autoLOC_6006072 = RFP-4 Flag (5m) manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc. description = #autoLOC_6006079 //#autoLOC_6006079 = A huge flag that can be applied to size 4 tanks and other parts with the same curvature to show pride in your mission. Or use a different mission flag, if you really want to go that way. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // Position and Rotation vector3s node_attach = 0.0, 0.0, 0.1, 0.0, 0.0, -1.0 // --- standard part parameters --- mass = 0.0009 PhysicsSignificance = 1 dragModelType = none maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 bodyLiftMultiplier = 0 crashTolerance = 12 maxTemp = 2000 bulkheadProfiles = srf,size4 tags = #autoLOC_6006084 // #autoLOC_6006084 = decal (deco MODULE { name = FlagDecalBackground MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 5.0SmallPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00144 cost = 12.5 } MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 5.0SmallLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0 cost = 0 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 5.0SmallPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.0225 cost = 50 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 5.0SmallLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.0081 cost = 25 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 5.0MediumPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00846 cost = 50 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 5.0MediumLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.0027 cost = 25 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 5.0MediumPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.0927 cost = 125 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 5.0MediumLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.0351 cost = 75 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 5.0LargePortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.03654 cost = 125 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 5.0LargeLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.0135 cost = 75 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 5.0LargePortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.3735 cost = 275 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 5.0LargeLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.1431 cost = 175 } } MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseVariant = White baseThemeName = White useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 //#autoLOC_8007119 = White primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = Dark displayName = #autoLOC_8007117 description = #autoLOC_8003043 primaryColor = #000000 secondaryColor = #000000 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = Orange displayName = #autoLOC_8007100 description = #autoLOC_8003045 primaryColor = #f49841 secondaryColor = #f49841 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } VARIANT { name = TransparentBackground displayName = #autoLOC_6006055 //#autoLOC_6006055 = Transparent Background primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backColor = #ffffff00 } } VARIANT { name = WhitePanel displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel primaryColor = #ffffff secondaryColor = #ffffff // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = DarkPanel displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel primaryColor = #000000 secondaryColor = #000000 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = OrangePanel displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel primaryColor = #f49841 secondaryColor = #f49841 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } } MODULE { name = ModuleCargoPart packedVolume = 25 } }