Difference between revisions of "MakingHistory/Parts/Coupling/EnginePlate 5.cfg"
From Kerbal Space Program Wiki
(Add config) |
(No difference)
|
Latest revision as of 20:22, 19 October 2024
PART { name = EnginePlate5 module = Part author = RoverDude MODEL { model = SquadExpansion/MakingHistory/Parts/Coupling/Assets/EnginePlate scale = 0.5,0.5,0.5 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x0 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x1 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x2 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x3 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x4 } rescaleFactor = 1 node_stack_top = 0,0.1,0,0,1,0,1 node_stack_bottom = 0,0,0,0,-1,0,1,0,0,1,0 breakingForce = 2500 breakingTorque= 2500 NODE { name = N1_1 transform = N1_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N2_1 transform = N2_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N2_2 transform = N2_2 size=0 method=FIXED_JOINT rigid = true } NODE { name = N3_1 transform = N3_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N3_2 transform = N3_2 size=0 method=FIXED_JOINT rigid = true } NODE { name = N3_3 transform = N3_3 size=0 method=FIXED_JOINT rigid = true } NODE { name = N5_1 transform = N5_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N5_2 transform = N5_2 size=0 method=FIXED_JOINT rigid = true } NODE { name = N5_3 transform = N5_3 size=0 method=FIXED_JOINT rigid = true } NODE { name = N5_4 transform = N5_4 size=0 method=FIXED_JOINT rigid = true } NODE { name = N5_5 transform = N5_5 size=0 method=FIXED_JOINT rigid = true } NODE { name = N4_1 transform = N4_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N4_2 transform = N4_2 size=0 method=FIXED_JOINT rigid = true } NODE { name = N4_3 transform = N4_3 size=0 method=FIXED_JOINT rigid = true } NODE { name = N4_4 transform = N4_4 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_1 transform = N7_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_2 transform = N7_2 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_3 transform = N7_3 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_4 transform = N7_4 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_5 transform = N7_5 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_6 transform = N7_6 size=0 method=FIXED_JOINT rigid = true } NODE { name = N7_7 transform = N7_7 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_1 transform = N9_1 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_2 transform = N9_2 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_3 transform = N9_3 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_4 transform = N9_4 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_5 transform = N9_5 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_6 transform = N9_6 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_7 transform = N9_7 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_8 transform = N9_8 size=0 method=FIXED_JOINT rigid = true } NODE { name = N9_9 transform = N9_9 size=0 method=FIXED_JOINT rigid = true } fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple TechRequired = generalConstruction entryCost = 1500 cost = 150 category = Coupling subcategory = 0 title = #autoLOC_8009000 //#autoLOC_8009000 = EP-12 Engine Plate manufacturer = #autoLOC_501682 //#autoLOC_501682 = Rokea Inc description = #autoLOC_8009001 //#autoLOC_8009001 = Inspired by an upside down birthday cake. Now with added shrouds for windy days. For clustering multiple small engines on small tanks. attachRules = 1,0,1,1,0 mass = 0.062 thermalMassModifier = 2.0 skinMassPerArea = 4.0 skinInternalConductionMult = 0.25 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 maxTemp = 2600 // = 2600 tags = #autoLOC_8310025 //#autoLOC_8310025 = decouple engine cluster stageOffset = 1 childStageOffset = 1 inverseStageCarryover = false bulkheadProfiles = size1 MODULE { name = ModuleDynamicNodes autostrut = true NODE_SET { DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single MeshTransform = N1 NodePrefix = N1_ SetCount = 1 Symmetry = 0 } NODE_SET { DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double MeshTransform = N2 NodePrefix = N2_ SetCount = 2 Symmetry = 1 } NODE_SET { DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple MeshTransform = N3 NodePrefix = N3_ SetCount = 3 Symmetry = 2 } NODE_SET { DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad MeshTransform = N4 NodePrefix = N4_ SetCount = 4 Symmetry = 3 } NODE_SET { DisplayText = 4x1 MeshTransform = N5 NodePrefix = N5_ SetCount = 5 Symmetry = 3 } NODE_SET { DisplayText = 6x1 MeshTransform = N7 NodePrefix = N7_ SetCount = 7 Symmetry = 5 } NODE_SET { DisplayText = 8x1 MeshTransform = N9 NodePrefix = N9_ SetCount = 9 Symmetry = 7 } } MODULE { name = ModuleDecouple ejectionForce = 250 explosiveNodeID = bottom partDecoupled = false isEnginePlate = true } MODULE { name = ModulePartVariants baseVariant = Long baseMass = 0 baseCost = 0 useProceduralDragCubes = true VARIANT { name = Short mass = -0.01 cost = 0 displayName = #autoLOC_8005067 //#autoLOC_8005067 = Short primaryColor = #3a562a secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Shroud1x0 = true Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false } NODES { node_stack_bottom = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Short mass = -0.0075 cost = 0 displayName = #autoLOC_8005063 //#autoLOC_8005063 = Medium-Short primaryColor = #3a562a secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Shroud1x0 = false Shroud1x1 = true Shroud1x2 = false Shroud1x3 = false Shroud1x4 = false } NODES { node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium mass = -0.005 cost = 0 displayName = #autoLOC_8005064 //#autoLOC_8005064 = Medium primaryColor = #3a562a secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Shroud1x0 = false Shroud1x1 = false Shroud1x2 = true Shroud1x3 = false Shroud1x4 = false } NODES { node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Medium-Long mass = -0.0025 cost = 0 displayName = #autoLOC_8005065 //#autoLOC_8005065 = Medium-Long primaryColor = #3a562a secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = true Shroud1x4 = false } NODES { node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = Long mass = 0 cost = 0 displayName = #autoLOC_8005066 //#autoLOC_8005066 = Long primaryColor = #3a562a secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Shroud1x0 = false Shroud1x1 = false Shroud1x2 = false Shroud1x3 = false Shroud1x4 = true } NODES { node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1 } } } MODULE { name = ModuleJettison jettisonName = Shroud1x0,Shroud1x1,Shroud1x2,Shroud1x3,Shroud1x4 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 stagingEnabled = false useMultipleDragCubes = false useProceduralDragCubes = true } }