Difference between revisions of "MakingHistory/Parts/Structural/Panel0.cfg"
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Latest revision as of 21:05, 19 October 2024
PART { name = Panel0 module = Part author = RoverDude MODEL { model = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panel0 } rescaleFactor = 1 node_stack_top = 0,0,0.3125,0,0,1,0 node_stack_left = 0.3125,0,0,1,0,0,0 node_stack_right = -0.3125,0,0,-1,0,0,0 node_stack_bottom = 0,0,-0.3125,0,0,-1,0 node_stack_topleft = 0.3125,0,0.3125,0,0,1,0 node_stack_lefttop = 0.3125,0,0.3125,1,0,0,0 node_stack_topright = -0.3125,0,0.3125,0,0,1,0 node_stack_righttop = -0.3125,0,0.3125,-1,0,0,0 node_stack_bottomleft = 0.3125,0,-0.3125,0,0,-1,0 node_stack_leftbottom = 0.3125,0,-0.3125,1,0,0,0 node_stack_bottomright = -0.3125,0,-0.3125,0,0,-1,0 node_stack_rightbottom = -0.3125,0,-0.3125,-1,0,0,0 node_stack_back = 0, 0.03335,0, 0, 1, 0, 0 node_stack_front = 0,-0.03335, 0, 0, -1, 0, 0 node_attach = 0,0,-0.3125,0,0,1,0 TechRequired = composites entryCost = 5300 cost = 15 category = Structural subcategory = 0 title = #autoLOC_8310172 //#autoLOC_8310172 = SP-S06 Structural Panel manufacturer = #autoLOC_501663 //#autoLOC_501663 = Dinkelstein Kerman's Construction Emporium description = #autoLOC_8310173 //#autoLOC_8310173 = A sturdy metal plate, perfect for constructing all sorts of things. attachRules = 1,1,1,1,1 mass = 0.02 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 80 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3200 fuelCrossFeed = False bulkheadProfiles = size0, srf tags = #autoLOC_8310174 //#autoLOC_8310174 = body build construct cover extend fabricate plat structur support MODULE { name = ModulePartVariants primaryColor = #ffffff baseDisplayName = #autoLOC_8007116 baseThemeName = White useMultipleDragCubes = false VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #000000 TEXTURE { shader=KSP/Bumped mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D color = #cecece _BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap _Opacity= 1.0 _RimFalloff= 0.1 } } VARIANT { name = Gold displayName = #autoLOC_8007118 themeName = Gold primaryColor = #fccb0a TEXTURE { shader=KSP/Bumped Specular (Mapped) mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D color = #efe38b _BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM _SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S _Shininess= 0.55 _Opacity= 1.0 _RimFalloff= 2.0 _AmbientMultiplier= 0.6 } } VARIANT { name = Silver displayName = #autoLOC_6005005 themeName = Silver primaryColor = #cecece TEXTURE { shader=KSP/Bumped Specular (Mapped) mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D color = #ffffff _BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM _SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S _Shininess= 0.35 _Opacity= 1.0 _RimFalloff= 2.0 _AmbientMultiplier=0.2 } } } MODULE { name = ModuleCargoPart packedVolume = 40 } }