Difference between revisions of "Setting up Visual Studio"
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Microsoft Visual Studio is a program (more specifically IDE, for Integrated Development Environment) for that makes it easier to code applications for Windows. For KSP, it is used for developing part modules via the C# IDE, although any app that can compile C# is sufficient. | Microsoft Visual Studio is a program (more specifically IDE, for Integrated Development Environment) for that makes it easier to code applications for Windows. For KSP, it is used for developing part modules via the C# IDE, although any app that can compile C# is sufficient. | ||
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== Prerequisites == | == Prerequisites == | ||
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* Microsoft Windows XP or above | * Microsoft Windows XP or above | ||
* Microsoft .NET Framework 3.5 or above | * Microsoft .NET Framework 3.5 or above | ||
− | * | + | * [http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express Microsoft Visual C# Express 2010] |
− | ** You can also use Visual Studio | + | ** You can also use Visual Studio 2010, which is functionally similar. |
* Kerbal Space Program 0.14 X1 or above. | * Kerbal Space Program 0.14 X1 or above. | ||
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+ | '''Source(s):''' [http://www.downloadranking.com Software solutions] | ||
== Setting Up == | == Setting Up == | ||
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# Close any solutions you currently have open by choosing '''File > Close Solution'''. | # Close any solutions you currently have open by choosing '''File > Close Solution'''. | ||
# Start a new solution either by selecting New Project from the Home screen, or by using '''File > New... > Project...''' | # Start a new solution either by selecting New Project from the Home screen, or by using '''File > New... > Project...''' | ||
− | # Create a new Class Library project for C#. Name it whatever you like. (We're using MyKSPProject for this tutorial, so replace MyKSPProject with whatever you're using.) [[Image: | + | # Create a new Class Library project for C#. Name it whatever you like. (We're using MyKSPProject for this tutorial, so replace MyKSPProject with whatever you're using.) [[Image:VS2010-NewClassLib.jpg|thumb|right|Setting up the class library project]] |
− | # In your Solution Explorer (the pane on the top right of the screen), right-click on MyKSPProject and choose Add Reference.[[Image: | + | # In your Solution Explorer (the pane on the top right of the screen), right-click on MyKSPProject and choose Add Reference.[[Image:VS2010-AddRef.jpg|thumb|right|Adding references]] |
# Switch to the Browse tab. | # Switch to the Browse tab. | ||
# Find and add the following DLLs as references: | # Find and add the following DLLs as references: |
Revision as of 08:07, 8 March 2013
Microsoft Visual Studio is a program (more specifically IDE, for Integrated Development Environment) for that makes it easier to code applications for Windows. For KSP, it is used for developing part modules via the C# IDE, although any app that can compile C# is sufficient.
Prerequisites
In order to complete this tutorial you must have the following. Plugins may be written in other environments.
- Microsoft Windows XP or above
- Microsoft .NET Framework 3.5 or above
- Microsoft Visual C# Express 2010
- You can also use Visual Studio 2010, which is functionally similar.
- Kerbal Space Program 0.14 X1 or above.
Source(s): Software solutions
Setting Up
- Close any solutions you currently have open by choosing File > Close Solution.
- Start a new solution either by selecting New Project from the Home screen, or by using File > New... > Project...
- Create a new Class Library project for C#. Name it whatever you like. (We're using MyKSPProject for this tutorial, so replace MyKSPProject with whatever you're using.)
- In your Solution Explorer (the pane on the top right of the screen), right-click on MyKSPProject and choose Add Reference.
- Switch to the Browse tab.
- Find and add the following DLLs as references:
- KSP_INSTALL_FOLDER\KSP_Data\Managed\Assembly-CSharp.dll
- KSP_INSTALL_FOLDER\KSP_Data\Managed\UnityEngine.dll
Great, you're all set! Now continue to creating your first module!