Difference between revisions of "Kerbal to Pro: Modelling in 3ds Max"
From Kerbal Space Program Wiki
Bilsta1000 (talk | contribs) (Created page with "=Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program= ==Contents== ===Step 1: Acquisition=== ===#Step 2: Familiarisation|Step 2: Fa...") |
Bilsta1000 (talk | contribs) (→Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program) |
||
Line 17: | Line 17: | ||
==Step 2: Familiarisation== | ==Step 2: Familiarisation== | ||
Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is. | Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is. | ||
+ | |||
+ | [[User:Bilsta1000|Bilsta1000]] ([[User talk:Bilsta1000|talk]]) |
Revision as of 17:34, 26 May 2013
Contents
Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program
Contents
Step 1: Acquisition
Step 2: Familiarisation
Step 1: Acquisition
If you’re a student then you can download free versions and get free licences for Max, Maya and any of the Autodesk suite.
All you have to do is register at http://students.autodesk.com/ and scan or take a photo of your student card.
In this tutorial I'll be working with 3ds Max 2014
Step 2: Familiarisation
Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is.