Difference between revisions of "Kerbal to Pro: Modelling in 3ds Max"
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=Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program= | =Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program= | ||
+ | By [[User:Bilsta1000|Bilsta1000]] ([[User talk:Bilsta1000|talk]]) | ||
==Contents== | ==Contents== | ||
===[[#Step 1: Acquisition|Step 1: Acquisition]]=== | ===[[#Step 1: Acquisition|Step 1: Acquisition]]=== | ||
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==Step 2: Familiarisation== | ==Step 2: Familiarisation== | ||
Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is. | Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is. | ||
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Revision as of 17:35, 26 May 2013
Contents
Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program
By Bilsta1000 (talk)
Contents
Step 1: Acquisition
Step 2: Familiarisation
Step 1: Acquisition
If you’re a student then you can download free versions and get free licences for Max, Maya and any of the Autodesk suite.
All you have to do is register at http://students.autodesk.com/ and scan or take a photo of your student card.
In this tutorial I'll be working with 3ds Max 2014
Step 2: Familiarisation
Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is.