Difference between revisions of "Campaign: Kerbol System Exploration"
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===Minmus Lander=== | ===Minmus Lander=== | ||
− | Land a probe on Minmus. | + | *Land a probe on Minmus. |
+ | #All lander probes must have a power source and at least one antenna going forward. | ||
+ | #Must land on Minmus, losing no parts. | ||
===Kerminor 10: First Planetary Slingshot=== | ===Kerminor 10: First Planetary Slingshot=== |
Revision as of 22:26, 15 July 2013
← Kerbollo 13 | Campaigns | Kerbals in Space → |
Contents
- 1 Introduction
- 1.1 Campaign Notes
- 1.2 Specifications
- 1.3 Kerminor 2
- 1.4 Minmus Lander
- 1.5 Kerminor 10: First Planetary Slingshot
- 1.6 Kenera 3: Eve Impactor
- 1.7 Kenera 7: First Eve Lander
- 1.8 Kerminor 9: First Planetary Orbiter (Duna)
- 1.9 Duna 3: First Duna Lander
- 1.10 Kelio: Kerbol Observatory
- 1.11 Explorer 2: Grand Tour of Dres, and Jool
- 1.12 Explorer 6: Grand Tour of Jool and Eeloo
- 1.13 Final Word
Introduction
The new international Kerbal Space Program formed in the aftermath of the Kerbollo 13 rescue, set out to answer long-standing questions of the universe for the rest of all Kerbalkind, and exploration of the Kerbol system began in earnest. Probes were designed and launched to the inner planets, and plans made for a Grand Tour of the outer planets at some point thereafter.
Soon you'll be seeing Eve, Duna, and Moho up close, and through the lens of a spacecraft camera rather than than Kerbin-based telescopes. Afterwards, you will have the pleasure and angst of flying several probes on a Grand Tour of the outer planets.
Campaign Notes
This campaign, and most others after it, are meant to be played concurrently with other neighboring campaigns since long time frames are expected to complete these missions. You are welcome to use Kerbal Alarm Clock from this point forward to keep track of multiple mission timeframes lest you miss out on a launch window opportunity while working other missions. After you've designed your first planetary probes, feel free to continue with more Mun landings and/or the campaign Kerbals in Space while waiting for launch windows for your probes.
Specifications
- Length: 4 hours
- Difficulty: Pretty easy. As long as you know what a phase angle is.
- Skills needed: Orbital Mechanics 101, and and understanding of phase angles
- For version: Every version (tested on 0.20.2)
Kerminor 2
The first successful planetary encounter to ever leave Kerbin, Kerminor 2 would pass by Eve within 30,000km before settling into a Kerbol orbit.
- Design and launch a probe bound for Eve.
- Probe must have an OKTO core, two 1x6 solar panels, and an antenna.
- Probe must encounter Eve on a flyby within 30,000km.
Minmus Lander
- Land a probe on Minmus.
- All lander probes must have a power source and at least one antenna going forward.
- Must land on Minmus, losing no parts.
Kerminor 10: First Planetary Slingshot
1 flyby of Eve and 3 flybys of Moho.
Kenera 3: Eve Impactor
draft
Kenera 7: First Eve Lander
draft
Kerminor 9: First Planetary Orbiter (Duna)
draft
Duna 3: First Duna Lander
draft
Kelio: Kerbol Observatory
A probe to study Kerbol and the bolar wind.
Explorer 2: Grand Tour of Dres, and Jool
draft
Explorer 6: Grand Tour of Jool and Eeloo
draft
Final Word
Much data was gathered in these early planetary missions, of which one particular photo of Kerbin, entitled "Pale Blue Dot" by Karl Kergan, based on pictures taken from the first working probe to exit the Kerbin gravitational sphere of influence. This photo would have great historic significance. Future plans for space stations and greater international co-operation were being laid out between all involved nations.