Difference between revisions of "Encounter"

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[[File:EncounterMapView.jpg|thumb|An encounter with the [[Mun]]]]
 
[[File:EncounterMapView.jpg|thumb|An encounter with the [[Mun]]]]
  
An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]] (representing the gravitational field) of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path.  
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An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]], representing the gravitational field of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path.  
  
Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when time-warping across sphere of influence (SOI) changes. To maintain a carefully planned orbit, slow time to 1x as the ship transitions SOI's.  
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Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when [[Time warp|time-warping]] across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to as the ship approach the sphere of influence change.  
  
Encounters are essential for all munar and interplanetary travels. And to get back home.
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Encounters are essential for all Munar and interplanetary travels. And to get back home.

Revision as of 22:48, 18 September 2013

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An encounter with the Mun

An encounter occurs when the projected flightpath of a spacecraft intersects the sphere of influence, representing the gravitational field of a celestial body. Encounters are displayed in map view by an encounter node and a colorized trajectory path.

Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when time-warping across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship approach the sphere of influence change.

Encounters are essential for all Munar and interplanetary travels. And to get back home.