Difference between revisions of "User:Majiir/Game Database"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (Added Boxes with topics to be covered, lists will be expanded)
m (Loading Mechanisms: Added asset types and goals, It may be appropriate for each asset type to be it's own page.)
 
Line 13: Line 13:
 
== Loading Mechanisms ==
 
== Loading Mechanisms ==
 
{{Box| Topics:
 
{{Box| Topics:
* Asset types
 
* File Types Comparison
 
 
* Type Load Order
 
* Type Load Order
  
 
}}
 
}}
  
 +
==== Model Assets ====
 +
{{Box| Topics:
 +
* Mu v. DAE
 +
* Hierarchy
 +
* Object Naming Schemes
 +
* Shaders
 +
* Colliders
 +
* UV Maps?
 +
 +
}}
 +
 +
==== Texture Assets ====
 +
{{Box| Topics:
 +
* PNG Wins.
 +
* Normal maps
 +
* Alphas
 +
* In Memory compression
 +
 +
}}
 +
 +
 +
==== Sound Assets ====
  
 
== Accessing GameDatabase Assets ==
 
== Accessing GameDatabase Assets ==

Latest revision as of 03:13, 25 September 2013

Overview

Folder Structure

Topics:
  • /GameData/ vs /Parts/
  • Example folder structures
  • addressing
  • Load Order
  • /Flags/

Loading Mechanisms

Topics:
  • Type Load Order

Model Assets

Topics:
  • Mu v. DAE
  • Hierarchy
  • Object Naming Schemes
  • Shaders
  • Colliders
  • UV Maps?

Texture Assets

Topics:
  • PNG Wins.
  • Normal maps
  • Alphas
  • In Memory compression


Sound Assets

Accessing GameDatabase Assets

Topics:
  • Debug menu browser

Reloading

Topics:
  • Limitations