Difference between revisions of "API:Orbit"
From Kerbal Space Program Wiki
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|name=ApA | |name=ApA | ||
|hasget=1 | |hasget=1 | ||
+ | |desc=Actual Apoapsis. | ||
}} | }} | ||
{{Property | {{Property | ||
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|name=PeA | |name=PeA | ||
|hasget=1 | |hasget=1 | ||
+ | |desc=Actual Periapsis. | ||
}} | }} | ||
{{Property|type=double | {{Property|type=double | ||
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|type=double | |type=double | ||
|name=timeToAp | |name=timeToAp | ||
+ | |desc=Time in seconde before reach the actual Apoapsis. | ||
}} | }} | ||
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|type=double | |type=double | ||
|name=timeToPe | |name=timeToPe | ||
+ | |desc=Time in seconde before reach the actual Periapsis. | ||
}} | }} | ||
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:MANEUVER | :MANEUVER | ||
} | } | ||
+ | == Tips == | ||
+ | -Use '''[[API:FlightGlobals|FlightGlobals]].[[API:FlightGlobals|ActiveVessel]].orbit.ApA''' to get the actual Apoapsis of the vessel controlled by the player. | ||
[[Category:Community API Documentation]] | [[Category:Community API Documentation]] |
Revision as of 08:19, 4 November 2013
Contents
Properties
The following are public properties available in Orbit.
Signature | Description |
---|---|
double ApA { get; } | Actual Apoapsis. |
double ApR { get; } | ? |
double PeA { get; } | Actual Periapsis. |
double PeR { get; } | ? |
double semiLatusRectum { get; } | ? |
double semiMinorAxis { get; } | ? |
Fields
The following is a list of publically-accessible fields in Orbit. This includes protected items, which can be accessed by subclasses.
Signature | Description |
---|---|
bool activePatch | ? |
double altitude | ? |
Vector3d an | ? |
double argumentOfPeriapsis | ? |
double ClAppr | ? |
double ClEctr1 | ? |
double ClEctr2 | ? |
CelestialBody closestEncounterBody | ? |
EncounterSolutionLevel closestEncounterLevel | ? |
Orbit closestEncounterPath | ? |
double closestTgtApprUT | ? |
double crAppr | ? |
bool debug_returnFullEllipseTrajectory | ? |
Vector3 debugAN | ? |
Vector3 debugEccVec | ? |
Vector3 debugH | ? |
Vector3 debugPos | ? |
Vector3 debugVel | ? |
double E | ? |
double eccentricAnomaly | ? |
double eccentricity | ? |
Vector3d eccVec | ? |
double EndUT | ? |
double epoch | ? |
double FEVp | ? |
double FEVs | ? |
double fromE | ? |
double fromV | ? |
Vector3d h | ? |
double inclination | ? |
double LAN | ? |
double mag | ? |
double meanAnomaly | ? |
double meanAnomalyAtEpoch | ? |
double nearestTT | Obsolete, Use VesselType or CelestialBodyType instead. |
double ObT | ? |
double ObTAtEpoch | ? |
double orbitalEnergy | ? |
double orbitalSpeed | ? |
double orbitalPercent | ? |
PatchTransitionType patchEndTransition | ? |
PatchTransitionType patchStartTransition | ? |
double period | ? |
Vector3d pos | ? |
Orbit previousPatch | ? |
double radius | ? |
CelestialBody referenceBody | ? |
double sampleInterval | ? |
Vector3d secondaryPosAtTransition1 | ? |
Vector3d secondaryPosAtTransition2 | ? |
double semiMajorAxis | ? |
double SEVp | ? |
double SEVs | ? |
double StartUT | ? |
double timeToAp | Time in seconde before reach the actual Apoapsis. |
double timeToPe | Time in seconde before reach the actual Periapsis. |
double timeToTransition1 | ? |
double timeToTransition2 | ? |
double toE | ? |
double toV | ? |
double trueAnomaly | ? |
double UTappr | ? |
double UTsoi | ? |
double V | ? |
Vector3d vel | ? |
Methods
The following are methods included in Orbit.
Signature | Description |
---|---|
static Orbit() | ? |
public Orbit(double inc,double e,double sma,double lan,double w,double mEp,double t,CelestialBody body) | ? |
void DrawOrbit() | ? |
static void FindClosestPoints(Orbit p,Orbit s,ref double CD,ref double CCD ,ref double FFp,ref double FFs,ref double SFp,ref double SFs ,double epsilon,int maxIterations,ref int iterationCount) | ? |
Vector3d GetANVector() | ? |
double GetDTforTrueAnomaly(double tA,double wrapAfterSeconds) | ? |
double GetEccentricAnomaly(double tA) | ? |
Vector3d GetEccVector() | ? |
Vector3d GetFrameVel() | ? |
Vector3d GetFrameVelAtUT(double UT) | ? |
double GetMeanAnomaly(double E,double tA) | ? |
double getObTAtMeanAnomaly(double M) | ? |
double getObtAtUT(double UT) | ? |
double getOrbitalSpeedAt(double time) | ? |
double getOrbitalSpeedAtDistance(double d) | ? |
double getOrbitalSpeedAtPos(Vector3d pos) | ? |
double getOrbitalSpeedAtRelativePos(Vector3d relPos) | ? |
Vector3d getOrbitalVelocityAtObT(double ObT) | ? |
Vector3d getOrbitalVelocityAtUT(double UT) | ? |
Vector3d GetOrbitNormal()() | ? |
Trajectory GetPatchTrajectory(int sampleCount) | ? |
Vector3d getPositionAtT(double T) | ? |
Vector3d getPositionAtUT(double UT) | ? |
Vector3d getPositionFromEccAnomaly(double E) | ? |
Vector3d getPositionFromMeanAnomaly(double M) | ? |
Vector3d getPositionFromTrueAnomaly(double tA) | ? |
Vector3d getRelativePositionAtT(double T) | ?
|
Vector3d getRelativePositionAtUT(double UT) | ?
|
Vector3d getRelativePositionFromEccAnomaly(double E) | ?
|
Vector3d getRelativePositionFromMeanAnomaly(double m) | ?
|
Vector3d getRelativePositionFromTrueAnomaly(double tA) | ?
|
Vector3d GetRelativeVel() | ?
|
Vector3d GetRotFrameVel(CelestialBody refBody) | ?
|
double getTrueAnomaly(double E) | ?
|
double GetTrueAnomalyOfZupVector(Vector3d vector) | ? |
Vector3d getTruePositionAtUT(double UT) | ? |
double GetUTforTrueAnomaly(double tA,double wrapAfterSeconds) | ? |
Vector3d GetVel() | ? |
Vector3d GetWorldSpaceVel() | ? |
static bool PeApIntersects(Orbit primary,Orbit secondary,double threshold) | ? |
double RadiusAtTrueAnomaly(double tA) | ? |
static double SolveClosestApproach(Orbit p,Orbit s,ref double UT,double dT,double threshold,double MinUT,double MaxUT,double epsilon,int maxIterations,ref int iterationCount) | ? |
static double SolveClosestBSP(ref double Fp,ref double Fs,double Ir,double dF,Orbit p,orbit s,double epsilon,int maxIterations,ref int iterationCount) | ? |
double solveEccentricAnomaly(double M,double ecc,double maxError,int maxIterations) | ? |
static bool SolveSOI_BSP(Orbit p,Orbit s,ref double UT,double dT,double Rsoi,double MinUT,double MaxUT,double epsilon,int maxIterations,ref int iterationCount) | ? |
double TrueAnomalyAtRadius(double R) | ? |
double TrueAnomalyAtT(double T) | ? |
double TrueAnomalyAtUT(double UT) | ? |
void UpdateFromOrbitAtUT(Orbit orbit,double UT,CelestialBody toBody) | ? |
void UpdateFromStateVectors(Vector3d pos,Vector3d vel,CelestialBody refBody,double UT) | ? |
void UpdateFromUT(double UT) | ? |
Enumerations
public enum EncounterSolutionLevel {
- NONE,
- ESCAPE,
- ORBIT_INTERSECT,
- SOI_INTERSECT_2,
- SOI_INTERSECT_1
}
public enum ObjectType {
- VESSEL,
- SPACE_DEBRIS,
- CELESTIAL_BODIES,
- UNKOWN_MISC,
- KERBAL
}
public enum PatchTransitionType{
- INITIAL,
- FINAL,
- ENCOUNTER,
- ESCAPE,
- MANEUVER
}
Tips
-Use FlightGlobals.ActiveVessel.orbit.ApA to get the actual Apoapsis of the vessel controlled by the player.