Difference between revisions of "Parts/Engine/jetEngines/jetEngineBasic.cfg"
From Kerbal Space Program Wiki
< Parts
m (XZise moved page Parts/JetEngine/part.cfg to Parts/Engine/JetEngine/part.cfg without leaving a redirect: new place) |
(*update to 0.23;) |
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− | + | {{Part config|Basic Jet Engine|2=PART | |
− | + | { | |
// Kerbal Space Program - Part Config | // Kerbal Space Program - Part Config | ||
// LV-T45 Liquid Fuel Engine | // LV-T45 Liquid Fuel Engine | ||
Line 7: | Line 7: | ||
// --- general parameters --- | // --- general parameters --- | ||
name = JetEngine | name = JetEngine | ||
− | module = | + | module = Part |
author = C. Jenkins | author = C. Jenkins | ||
// --- asset parameters --- | // --- asset parameters --- | ||
mesh = model.mu | mesh = model.mu | ||
+ | |||
// --- node definitions --- | // --- node definitions --- | ||
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 | node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 | ||
+ | |||
+ | |||
// --- FX definitions --- | // --- FX definitions --- | ||
− | fx_exhaustLight_blue = 0.0, | + | fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power |
− | fx_smokeTrail_light = 0.0, | + | fx_smokeTrail_light = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power |
+ | fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout | ||
// --- Sound FX definition --- | // --- Sound FX definition --- | ||
− | sound_vent_medium = | + | sound_vent_medium = engage |
− | sound_jet_low = | + | sound_jet_low = running |
sound_jet_deep = power | sound_jet_deep = power | ||
− | sound_vent_soft = | + | sound_vent_soft = disengage |
+ | sound_explosion_low = flameout | ||
// --- editor parameters --- | // --- editor parameters --- | ||
+ | TechRequired = aerodynamicSystems | ||
+ | entryCost = 4000 | ||
cost = 950 | cost = 950 | ||
− | category = | + | category = Propulsion |
subcategory = 0 | subcategory = 0 | ||
title = Basic Jet Engine | title = Basic Jet Engine | ||
manufacturer = C7 Aerospace Division. | manufacturer = C7 Aerospace Division. | ||
− | description = A | + | description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine is suitable for normal crusing speeds and altitudes. |
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
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crashTolerance = 7 | crashTolerance = 7 | ||
maxTemp = 3600 | maxTemp = 3600 | ||
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− | + | MODULE | |
− | + | { | |
− | + | name = ModuleEngines | |
+ | thrustVectorTransformName = thrustTransform | ||
+ | exhaustDamage = True | ||
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 150 | ||
+ | heatProduction = 350 | ||
+ | useEngineResponseTime = True | ||
+ | engineAccelerationSpeed = 0.12 | ||
+ | engineDecelerationSpeed = 0.21 | ||
+ | useVelocityCurve = True | ||
+ | fxOffset = 0, 0, 0.74 | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 1 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = IntakeAir | ||
+ | ratio = 15 | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 1000 | ||
+ | key = 0.3 1800 | ||
+ | key = 1 2000 | ||
+ | } | ||
+ | velocityCurve | ||
+ | { | ||
+ | key = 1000 0 0 0 | ||
+ | key = 850 0.2 0 0 | ||
+ | key = 0 1 0 0 | ||
+ | } | ||
+ | } | ||
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleAnimateHeat | |
+ | ThermalAnim = HeatAnimationEmissiveJet | ||
+ | } | ||
− | + | MODULE | |
− | gimbalRange = | + | { |
− | + | name = ModuleGimbal | |
+ | gimbalTransformName = thrustTransform | ||
+ | gimbalRange = 1 | ||
+ | } | ||
− | + | MODULE | |
+ | { | ||
+ | name = ModuleAlternator | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 4 | ||
+ | } | ||
+ | } | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | amount = 0 | ||
+ | maxAmount = 0 | ||
+ | isTweakable = false | ||
+ | hideFlow = true | ||
+ | } | ||
+ | } | ||
+ | }} |
Revision as of 01:41, 19 December 2013
PART { // Kerbal Space Program - Part Config // LV-T45 Liquid Fuel Engine // // --- general parameters --- name = JetEngine module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu // --- node definitions --- node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power fx_smokeTrail_light = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_jet_low = running sound_jet_deep = power sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = aerodynamicSystems entryCost = 4000 cost = 950 category = Propulsion subcategory = 0 title = Basic Jet Engine manufacturer = C7 Aerospace Division. description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine is suitable for normal crusing speeds and altitudes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 150 heatProduction = 350 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.21 useVelocityCurve = True fxOffset = 0, 0, 0.74 PROPELLANT { name = LiquidFuel ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 15 } atmosphereCurve { key = 0 1000 key = 0.3 1800 key = 1 2000 } velocityCurve { key = 1000 0 0 0 key = 850 0.2 0 0 key = 0 1 0 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } }