Difference between revisions of "Tutorial: Direct-Ascent Mun Landing"

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== Direct-Ascent Mun Landing Tutorial ==
 
  
It seems unfathomable that anyone would challenge Kerner Vun Braun, Kerbal's greatest rocket scientist.  After all, the Kerbal Space Program (KSP) is about power. Brute power.  And that power is what Dr. Vun Braun harnessed in earnest.
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== Direct-Ascent Mün Landing Tutorial ==
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This method for traveling the Mün is simpler and does not require setting up orbit around Kerbin. It is simply blasting straight up until you reach the Mün's SOI.
  
There was a great debate inside the KSP about the best way to get to the Mun.  Two camps had emerged.  The proper and correct camp of Dr. Vun Braun and that of the upstart and "finesse-oriented" camp of Jon K. Koubolt.
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== Steps ==
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# '''Build Your Rocket'''
  
Dr. Vun Braun advocated a direct approach to the Mun.  It was logical and fit with the view of the established KSP management team.  A large, powerful booster launching a complete lander with its own propulsion, landing equipment and re-entry pod.  It would land on the Mun and launch from its surface to return directly to Kerbin. Then and only then would the spacecraft be separate and the crew capsule return to a successful splashdown.
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It needs enough Delta-∆ to launch a lander 12 million meters straight up with a little more for setting up orbit. Besides that limitation, build to your hearts content! Just remember to test your design for flaws, (ie. accidentally decoupling 2 stages at once.)
  
Dr. Jon K. Koubolt, on the other hand, argued such an approach was risky and wasteful of fuel and resources.  He advocated for a docking of two spacecraft in Kerbin orbit.  A crew travel and return vehicle and a dedicated lander to go to the Munar surface.  Kerbals would transfer to the lander once in Munar orbit, detach from the main spacecraft, descend, land, launch from the Munar surface, dock '''again''' in ''Munar'' orbit, boost back to Kerbin, undock and finally re-enter the atmosphere for a successful landing.  He called this technique "Munar Orbit Rendezvous".
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# '''Wait it out'''
  
Naturally, the KSP management felt that his was a well-intentioned but lonely voice in the wilderness and saw to it Dr. Koubolt received a well-deserved (and long) vacation.
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After you have built, saved, and tested your rocket and lander, go to the tracking station and timewarp until the moon is approximately 45˚ behind the space center. You may want to have your moon rocket already on the launchpad as a marker.  
  
This tutorial walks you through Dr. Vun Braun's famous Munar landing approach.  It shows how the power of KSP components are the best solution to the problem of getting around the Solar System.
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# '''Launch!'''
  
===Specifications===
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If you don't already have your rocket on the launchpad, launch it. Then simply burn straight up until you encounter the Mün's SOI. Then cut the engine and timewarp to the encounter point.
*'''Length:''' 2–4 hours
 
*'''Difficulty:''' Moderate
 
*'''For version:''' Every version
 
  
==Steps==
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# '''Final Steps and Landing'''
===Step 1 - Nova Launch Vehicle===
 
  
First, we need to assemble the mighty Nova launch vehicle that will send our intrepid Kerbal to the Min.
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When the rocket reaches the encounter point, set up orbit around the Mün to avoid landing on the dark side, which is much harder. Finally, deorbit the lander so it will land on the light side, and land.
  
* Lander Stage
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'''Congratulations!'''
** 1x [[Mk16 Parachute]]
 
** 1x [[Command Pod Mk1]]
 
** 1x [[TR-18A Stack Decoupler]]
 
** 1x [[FL-R25 RCS Fuel Tank]]
 
** 4x [[RV-105 RCS Thruster Block]]
 
** 1x [[Telus-LV Bay Mobility Enhancer]]
 
** 1x [[Z-1k Rechargable Battery Bank]]
 
** 1x [[FL-T200 Fuel Tank]]
 
** 1x [[FL-T100 Fuel Tank]]
 
** 4x [[LT-1 Landing Strut]]
 
** 1x [[LV-909 Liquid Fuel Engine]]
 
 
 
* Second Stage
 
** 1x [[FL-T800 Fuel Tank]]
 
** 1x [[LV-T30 Liquid Fuel Engine]]
 
** 1x [[TR-18A Stack Decoupler]]
 
* First Stage
 
** 1x [[Rockomax Brand Adapter]]
 
** 1x [[Rockomax X200-16 Fuel Tank]]
 
** 2x [[Rockomax X200-32 Fuel Tank]]
 
** 1x [[Rockomax "Mainsail" Liquid Engine]]
 
 
 
===Step 2 - Finish the weird step===
 
This concludes step 1, the weird step. Hopefully, step 2 isn't as weird as step 1 but still a little weird.
 
 
 
===Step 3 - This is no weird?!===
 
Exactly, this isn't any weird at all!
 
 
 
==Finishing word==
 
Tada! Now you've read a full tutorial. Congratulations!
 
  
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You have successfully landed! Now go make a Müncastle.
 
[[Category:Tutorials|Tutorial: Direct-Ascent Mun Landing]]
 
[[Category:Tutorials|Tutorial: Direct-Ascent Mun Landing]]

Revision as of 20:21, 25 May 2014

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Direct-Ascent Mün Landing Tutorial

This method for traveling the Mün is simpler and does not require setting up orbit around Kerbin. It is simply blasting straight up until you reach the Mün's SOI.

Steps

  1. Build Your Rocket

It needs enough Delta-∆ to launch a lander 12 million meters straight up with a little more for setting up orbit. Besides that limitation, build to your hearts content! Just remember to test your design for flaws, (ie. accidentally decoupling 2 stages at once.)

  1. Wait it out

After you have built, saved, and tested your rocket and lander, go to the tracking station and timewarp until the moon is approximately 45˚ behind the space center. You may want to have your moon rocket already on the launchpad as a marker.

  1. Launch!

If you don't already have your rocket on the launchpad, launch it. Then simply burn straight up until you encounter the Mün's SOI. Then cut the engine and timewarp to the encounter point.

  1. Final Steps and Landing

When the rocket reaches the encounter point, set up orbit around the Mün to avoid landing on the dark side, which is much harder. Finally, deorbit the lander so it will land on the light side, and land.

Congratulations!

You have successfully landed! Now go make a Müncastle.