Difference between revisions of "Campaign: Budget Cuts"

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(Created page with "{{Underlinked|date=April 2014}} {{Episode| |Space Race|Campaigns|prefix=Campaign:%20}} == Introduction == With the advent of 0.24, the Kerbal government finally realized that...")
 
(For amending the wrongs)
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{{Underlinked|date=April 2014}}
 
{{Underlinked|date=April 2014}}
{{Episode| |Space Race|Campaigns|prefix=Campaign:%20}}
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== Introduction ==
 
== Introduction ==
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*'''For version:''' Every version  
 
*'''For version:''' Every version  
  
==Missions==
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W.I.P
===Solid Fuel Rocketry===
 
*Launch RT-10 Solid Fuel Booster Rocket Part I
 
#Must be unmanned
 
#Must have nosecone.
 
*Launch RT-10 Solid Fuel Booster Rocket Part II
 
#Must be unmanned
 
#Must have nosecone.
 
#Must static fire for 2 seconds or more before liftoff.
 
*Launch Two-Stage Solid Fuel Rocket
 
#Must be unmanned
 
#Must be successfully retrieved...aka have a parachute.
 
 
 
===Liquid Fuel Rocketry===
 
*Launch LVT-30 Liquid Fuel Rocket Eastwards
 
#Must be unmanned.
 
#Must have nosecone or parachute.
 
#Land that thing in the ocean lest you worry the Kerbiets.
 
*Launch Two-Stage LVT-30 Liquid Fuel Rocket and Maintain 45 degrees Eastwards after 10,000m and Reach Space (70 km)
 
#Must be unmanned.
 
#Must have nosecone or parachute.
 
#After your rocket goes above 70,000m you will reach space at this point and the music will play celebrating your accomplishment.
 
:(Note: You do not need to get into orbit. Save that challenge for the Space Race campaign).
 
 
 
===K2 Rocket===
 
Those pesky Kermans...
 
*Launch LVT-30 Liquid Fuel Rocket and control its reentry point.
 
#Missile must go above 70 km.
 
#Missile must land near a pre-selected island of your choosing.
 
 
 
==Finishing word==
 
After you get your second stage liquid fuel rocket up past 70 km, you're well on your way to becoming the next Robert Kermin and igniting the [[Campaign: Space Race|Space Race]].
 
 
 
[[Category:Tutorials]]
 
[[Category:Campaigns]]
 

Revision as of 16:42, 20 July 2014

This page needs more links to other articles to help integrate it into the Kerbal Space Program Wiki


Introduction

With the advent of 0.24, the Kerbal government finally realized that it had better things to do than

Specifications

  • Length: I'm not going to test this.
  • Difficulty: Very Hard
  • Skills needed: Interplanetary travel capability, rover landing skills.
  • For version: Every version

W.I.P