Difference between revisions of "Parts/Wheel/roverWheelM1/roverWheelM1.cfg"
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m (BobBot moved page Parts/roverWheel1/part.cfg to Parts/Utility/roverWheel1/part.cfg without leaving a redirect: Update to new directory system) |
m (XZise moved page Parts/Utility/roverWheel1/part.cfg to Parts/Wheel/roverWheel1/part.cfg without leaving a redirect: fixed parent directory) |
(No difference)
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Revision as of 00:55, 6 August 2014
PART { name = roverWheel1 module = Part author = Squad mesh = model.mu scale = 1 node_attach = 0.3093255, 0.322, 0.00, 1.0, 0.0, 0.0, 1 TechRequired = fieldScience entryCost = 5200 cost = 450 category = Utility subcategory = 0 title = RoveMax Model M1 manufacturer = Kerbal Motion LLC description = After years of outcry against the lack of proper powered wheels, a small startup company named Kerbal Motion was founded and delivered just what the public wanted - the RoveMax Model 1 powered rover wheel. attachRules = 0,1,0,1,0 mass = 0.075 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 7 maxTemp = 3600 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 MODULE { name = ModuleWheel hasMotor = true resourceName = ElectricCharge resourceConsumptionRate = 1.0 canSteer = true controlAxisType = Forward steeringModeType = AutomaticSteer brakeTorque = 300 brakeSpeed = 1.2 impactTolerance = 200 overSpeedDamage = 60 WHEEL { wheelName = wheel wheelColliderName = wheelCollider suspensionTransformName = suspensionTraverse suspensionNeutralPointName = suspensionNeutralPoint damagedObjectName = bustedwheel rotateX = 0 rotateY = 1 rotateZ = 0 } steeringCurve { key = 0 16 key = 10 9 key = 30 2 } torqueCurve { key = 0 250 0 0 key = 20 100 0 key = 30 14 0 0 key = 34 0 0 0 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = susp2-1 rotatorsName = susp2-2 } CONSTRAINLOOKFX { targetName = susp2-2 rotatorsName = susp2-1 } CONSTRAINLOOKFX { targetName = susp1-2 rotatorsName = susp1-1 } CONSTRAINLOOKFX { targetName = susp1-1 rotatorsName = susp1-2 } CONSTRAINLOOKFX { targetName = susp3-1 rotatorsName = susp3-2 } CONSTRAINLOOKFX { targetName = susp3-2 rotatorsName = susp3-1 } } MODULE { name = FXModuleConstrainPosition matchRotation = true matchPosition = false CONSTRAINFX { targetName = steering moversName = trackSteering } } }