Difference between revisions of "Parts/Command/mk1Cockpits/mk1Cockpit.cfg"
From Kerbal Space Program Wiki
< Parts
(*update to 0.23;) |
m (*update to 0.24.2;) |
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Line 30: | Line 30: | ||
TechRequired = flightControl | TechRequired = flightControl | ||
entryCost = 4200 | entryCost = 4200 | ||
− | cost = | + | cost = 2200 |
category = Pods | category = Pods | ||
subcategory = 0 | subcategory = 0 | ||
title = Mk1 Cockpit | title = Mk1 Cockpit | ||
− | manufacturer = C7 Aerospace Division | + | manufacturer = C7 Aerospace Division |
description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight. | description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight. | ||
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
Line 122: | Line 122: | ||
maxAmount = 7.5 | maxAmount = 7.5 | ||
} | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = FlagDecal | ||
+ | textureQuadName = flagTransform | ||
} | } | ||
+ | } | ||
+ | |||
}} | }} |
Revision as of 18:37, 11 August 2014
PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = Mark1Cockpit module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -2.15, 0.0, 0.0, 1.0, 0.0, 1 // --- editor parameters --- TechRequired = flightControl entryCost = 4200 cost = 2200 category = Pods subcategory = 0 title = Mk1 Cockpit manufacturer = C7 Aerospace Division description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 1.25 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 vesselType = Ship // --- internal setup --- CrewCapacity = 1 INTERNAL { name = mk1CockpitInternal } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 50 maxAmount = 50 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 10 YawTorque = 10 RollTorque = 10 RESOURCE { name = ElectricCharge rate = 0.375 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.3 } RESOURCE { name = MonoPropellant amount = 7.5 maxAmount = 7.5 } MODULE { name = FlagDecal textureQuadName = flagTransform } }