Difference between revisions of "Startup parameters"

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m (XZise moved page Startup Parameters to Startup parameters without leaving a redirect)
(-windows specific; -you; *use references;)
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{{Stub}}
 
{{Stub}}
These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option in the target line.
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'''Startup parameters''' can be configured by creating a new shortcut and then adding the appropriate option in the target line.
  
 
;Example:  
 
;Example:  
<tt>"C:\KSP\KSP.exe" -popupwindow -adapter 2</tt>
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<tt><program file> -popupwindow -adapter 2</tt>
  
 
'''For Steam version:'''
 
'''For Steam version:'''
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# Select properties  
 
# Select properties  
 
# Hit "Set launch options..."
 
# Hit "Set launch options..."
 
  
 
==Parameters==
 
==Parameters==
 
Here is an incomplete list of available start up parameters:
 
Here is an incomplete list of available start up parameters:
 
* '''-popupwindow''' Enables full screen window mode. "Full Screen" option in graphics settings must be disabled for this to work.
 
* '''-popupwindow''' Enables full screen window mode. "Full Screen" option in graphics settings must be disabled for this to work.
*'''-single-instance''' Only allows one instance of KSP. When attempting to launch another instance of KSP, existing instance will become active window.[http://forum.kerbalspaceprogram.com/threads/86893-V0-24-0-Multicore-processor-issues-and-solutions-(x86-x64)]
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*'''-single-instance''' Only allows one instance of KSP. When attempting to launch another instance of KSP, existing instance will become active window.<ref name="multi">[[thread:86893|V0.24.0 Multicore processor issues and solutions (x86-x64)]] on the forum</ref>
*'''-adapter''' Changes preferred monitor for full screen or full screen window. Example: "-adapter 2"[http://www.reddit.com/r/KerbalSpaceProgram/comments/1y2h8m/psa_ksp_in_a_borderless_window_windowed_fullscreen/cfh52nr]
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*'''-adapter''' Changes preferred monitor for full screen or full screen window. Example: "-adapter 2"<ref>[http://www.reddit.com/r/KerbalSpaceProgram/comments/1y2h8m/psa_ksp_in_a_borderless_window_windowed_fullscreen/cfh52nr PSA: KSP in a Borderless Window (Windowed Fullscreen)] on reddit</ref>
*'''-force-opengl''' Forces KSP to use openGL[http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL]
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*'''-force-opengl''' Forces KSP to use openGL<ref>[[thread:84203|Less memory usage by using OpenGL]] on the forum</ref>
*'''-force-d3d9''' Forces KSP to use DirectX9[http://forum.kerbalspaceprogram.com/threads/86893-V0-24-0-Multicore-processor-issues-and-solutions-(x86-x64)]
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*'''-force-d3d9''' Forces KSP to use DirectX9<ref name="multi" />
*'''-nolog'''[http://forum.kerbalspaceprogram.com/threads/86893-V0-24-0-Multicore-processor-issues-and-solutions-(x86-x64)]
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*'''-nolog'''<ref name="multi" />
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== References ==
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<references />

Revision as of 19:53, 6 November 2014

This article is a stub. You can help KSP Wiki by expanding it.

Startup parameters can be configured by creating a new shortcut and then adding the appropriate option in the target line.

Example

<program file> -popupwindow -adapter 2

For Steam version:

  1. Choose the game shortcut in Library
  2. Right click on the game
  3. Select properties
  4. Hit "Set launch options..."

Parameters

Here is an incomplete list of available start up parameters:

  • -popupwindow Enables full screen window mode. "Full Screen" option in graphics settings must be disabled for this to work.
  • -single-instance Only allows one instance of KSP. When attempting to launch another instance of KSP, existing instance will become active window.[1]
  • -adapter Changes preferred monitor for full screen or full screen window. Example: "-adapter 2"[2]
  • -force-opengl Forces KSP to use openGL[3]
  • -force-d3d9 Forces KSP to use DirectX9[1]
  • -nolog[1]

References

  1. 1.0 1.1 1.2 V0.24.0 Multicore processor issues and solutions (x86-x64) on the forum
  2. PSA: KSP in a Borderless Window (Windowed Fullscreen) on reddit
  3. Less memory usage by using OpenGL on the forum