Difference between revisions of "Setting up MonoDevelop"
From Kerbal Space Program Wiki
m (→Setting Up: Added path for OS X and refined windows install (from <KSP> to <KSP_win>. Could someone please add the linux install directory.) |
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# Start a new solution either by selection "Start new solution" on the welcome screen or '''File > New > Solution...''' | # Start a new solution either by selection "Start new solution" on the welcome screen or '''File > New > Solution...''' | ||
− | # Select "Library" in the C# tree (Visible by default). Name it whatever you like. (We're using MyKSPProject for this tutorial. Click forward. Then Ok. [[ | + | # Select "Library" in the C# tree (Visible by default). Name it whatever you like. (We're using MyKSPProject for this tutorial. Click forward. Then Ok. [[File:MonoDevelop-New.png|thumb|right|Creating a new solution]] |
# Click '''Project > Edit References''' and follow the steps below: | # Click '''Project > Edit References''' and follow the steps below: | ||
#* Click the .NET Assembly tab and use the navigation menu on the left to browse to your KSP installation folder. | #* Click the .NET Assembly tab and use the navigation menu on the left to browse to your KSP installation folder. | ||
#* On Windows navigate to (<KSP_win>\KSP_Data\Managed) or on mac navigate to (/Applications/KSP_osx/KSP.app/Contents/Data/Managed) | #* On Windows navigate to (<KSP_win>\KSP_Data\Managed) or on mac navigate to (/Applications/KSP_osx/KSP.app/Contents/Data/Managed) | ||
− | #* Select both Assembly-CSharp.dll and UnityEngine.dll. [[ | + | #* Select both Assembly-CSharp.dll and UnityEngine.dll. [[File:MonoDevelop-Refs.png|thumb|right|Adding References]] |
#* Press Add then Ok, they should now be visible under the "References" directory of your solution. | #* Press Add then Ok, they should now be visible under the "References" directory of your solution. | ||
Revision as of 22:38, 24 November 2014
MonoDevelop is an IDE primarily designed for C# and other .NET languages. It is also cross compatible, as in; it will run under windows as well as Mac OSX and Linux.
Prerequisites
- Microsoft windows XP or above, Mac OSX, or any Linux Distribution listed below:
- OpenSuse
- SLE
- Debian
- Ubuntu
- .NET Framework 4.0
- GTK# for .NET 2.12.10
- Kerbal Space Program 0.14 X1 or above.
Setting Up
- Start a new solution either by selection "Start new solution" on the welcome screen or File > New > Solution...
- Select "Library" in the C# tree (Visible by default). Name it whatever you like. (We're using MyKSPProject for this tutorial. Click forward. Then Ok.
- Click Project > Edit References and follow the steps below:
- Click the .NET Assembly tab and use the navigation menu on the left to browse to your KSP installation folder.
- On Windows navigate to (<KSP_win>\KSP_Data\Managed) or on mac navigate to (/Applications/KSP_osx/KSP.app/Contents/Data/Managed)
- Select both Assembly-CSharp.dll and UnityEngine.dll.
- Press Add then Ok, they should now be visible under the "References" directory of your solution.
Great, you're all set! Now continue to creating your first module!