Difference between revisions of "Parts/Wheel/roverWheelXL3/roverWheelXL3.cfg"

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m (BobBot moved page Parts/Wheel/roverWheel3/part.cfg to Parts/Wheel/roverWheelXL3/roverWheelXL3.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|RoveMax Model XL3|2=PART
 
{{Part config|RoveMax Model XL3|2=PART
 
{
 
{
name = roverWheel3
+
name = roverWheel3
module = Part
+
module = Part
author = Squad
+
author = Squad
 
+
mesh = model.mu
mesh = model.mu
+
scale = 1
scale = 1
+
rescaleFactor = 2
rescaleFactor = 2
+
node_attach = 0.6886959, 0.7967276, 0.0, 1.0, 0.0, 0.0, 0
 
+
TechRequired = advancedMotors
node_attach = 0.6886959, 0.7967276, 0.0, 1.0, 0.0, 0.0, 0
+
entryCost = 11200
 
+
cost = 1200
TechRequired = advancedMotors
+
category = Utility
entryCost = 11200
+
subcategory = 0
 
+
title = RoveMax Model XL3
cost = 1200
+
manufacturer = Kerbal Motion LLC
category = Utility
+
description = The RoveMax Model 3 was developed in total secrecy by Kerbal Motion's R&D team over the course of a year and a half. When it was finally revealed to the company's chairman, he stared in shock, screamed 'WHY', and subsequently dropped dead on the spot.
subcategory = 0
+
attachRules = 0,1,0,0,0
title = RoveMax Model XL3
+
mass = 1.25
manufacturer = Kerbal Motion LLC
+
dragModelType = default
description = The RoveMax Model 3 was developed in total secrecy by Kerbal Motion's R&D team over the course of a year and a half. When it was finally revealed to the company's chairman, he stared in shock, screamed 'WHY', and subsequently dropped dead on the spot.
+
maximum_drag = 0.2
 
+
minimum_drag = 0.15
attachRules = 0,1,0,0,0
+
angularDrag = 1.5
 
+
crashTolerance = 150
mass = 1.25
+
breakingForce = 200
dragModelType = default
+
breakingTorque = 200
maximum_drag = 0.2
+
maxTemp = 1200 // = 1200
minimum_drag = 0.15
+
explosionPotential = 0
angularDrag = 1.5
+
bulkheadProfiles = srf
crashTolerance = 150
+
MODULE
breakingForce = 200
 
breakingTorque = 200
 
maxTemp = 1200
 
 
 
explosionPotential = 0
 
 
 
MODULE
 
{
 
name = ModuleWheel
 
hasMotor = true
 
resourceName = ElectricCharge
 
    resourceConsumptionRate = 2
 
canSteer = true
 
controlAxisType = Forward
 
steeringModeType = TankSteer
 
tankSteeringTorque = 0.5
 
brakeTorque = 200
 
brakeSpeed = 1.2
 
impactTolerance = 800
 
overSpeedDamage = 30
 
WHEEL
 
 
{
 
{
    wheelName = wheel
+
name = ModuleWheel
    wheelColliderName = wheelCollider
+
hasMotor = true
    suspensionTransformName = suspensionTraverse
+
resourceName = ElectricCharge
    suspensionNeutralPointName = suspensionNeutralPoint
+
resourceConsumptionRate = 2
    damagedObjectName = bustedwheel
+
canSteer = true
    rotateX = 1
+
controlAxisType = Forward
    rotateY = 0
+
steeringModeType = TankSteer
    rotateZ = 0
+
tankSteeringTorque = 0.5
 +
brakeTorque = 200
 +
brakeSpeed = 1.2
 +
impactTolerance = 800
 +
overSpeedDamage = 30
 +
WHEEL
 +
{
 +
wheelName = wheel
 +
wheelColliderName = wheelCollider
 +
suspensionTransformName = suspensionTraverse
 +
suspensionNeutralPointName = suspensionNeutralPoint
 +
damagedObjectName = bustedwheel
 +
rotateX = 1
 +
rotateY = 0
 +
rotateZ = 0
 +
}
 +
steeringCurve
 +
{
 +
key = 0 150 0 0
 +
key = 13 90 0 0
 +
key = 13.5 0 0 0
 +
}
 +
torqueCurve
 +
{
 +
key = 0 150 0 0
 +
key = 3 100 0 0
 +
key = 6 70 0 0
 +
key = 15 10 0 0
 +
key = 15.5 0 0 0
 +
}
 
}
 
}
 
+
MODULE
steeringCurve
 
{
 
  key = 0 150 0 0
 
key = 13 90 0 0
 
key = 13.5 0 0 0
 
 
 
}
 
 
 
torqueCurve
 
 
{
 
{
  key = 0 150 0 0
+
name = FXModuleLookAtConstraint
          key = 3 100 0 0
+
CONSTRAINLOOKFX
  key = 6 70 0 0
+
{
  key = 15 10 0 0
+
targetName = susp2-1
          key = 15.5 0 0 0
+
rotatorsName = susp2-2
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp2-2
 +
rotatorsName = susp2-1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp1-2
 +
rotatorsName = susp1-1
 +
}
 +
CONSTRAINLOOKFX
 +
{
 +
targetName = susp1-1
 +
rotatorsName = susp1-2
 +
}
 
}
 
}
 
}
 
 
MODULE
 
{
 
name = FXModuleLookAtConstraint
 
CONSTRAINLOOKFX
 
{
 
targetName = susp2-1
 
rotatorsName = susp2-2
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp2-2
 
rotatorsName = susp2-1
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp1-2
 
rotatorsName = susp1-1
 
}
 
 
CONSTRAINLOOKFX
 
{
 
targetName = susp1-1
 
rotatorsName = susp1-2
 
}
 
}
 
 
}
 
}
  
 
}}
 
}}

Revision as of 13:28, 29 April 2015

This is the configuration file for RoveMax Model XL3.
PART
{
	name = roverWheel3
	module = Part
	author = Squad
	mesh = model.mu
	scale = 1
	rescaleFactor = 2
	node_attach = 0.6886959, 0.7967276, 0.0, 1.0, 0.0, 0.0, 0
	TechRequired = advancedMotors
	entryCost = 11200
	cost = 1200
	category = Utility
	subcategory = 0
	title = RoveMax Model XL3
	manufacturer = Kerbal Motion LLC
	description = The RoveMax Model 3 was developed in total secrecy by Kerbal Motion's R&D team over the course of a year and a half. When it was finally revealed to the company's chairman, he stared in shock, screamed 'WHY', and subsequently dropped dead on the spot.
	attachRules = 0,1,0,0,0
	mass = 1.25
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.15
	angularDrag = 1.5
	crashTolerance = 150
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 1200 // = 1200
	explosionPotential = 0
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleWheel
		hasMotor = true
		resourceName = ElectricCharge
		resourceConsumptionRate = 2
		canSteer = true
		controlAxisType = Forward
		steeringModeType = TankSteer
		tankSteeringTorque = 0.5
		brakeTorque = 200
		brakeSpeed = 1.2
		impactTolerance = 800
		overSpeedDamage = 30
		WHEEL
		{
			wheelName = wheel
			wheelColliderName = wheelCollider
			suspensionTransformName = suspensionTraverse
			suspensionNeutralPointName = suspensionNeutralPoint
			damagedObjectName = bustedwheel
			rotateX = 1
			rotateY = 0
			rotateZ = 0
		}
		steeringCurve
		{
			key = 0 150 0 0
			key = 13 90 0 0
			key = 13.5 0 0 0
		}
		torqueCurve
		{
			key = 0 150 0 0
			key = 3 100 0 0
			key = 6 70 0 0
			key = 15 10 0 0
			key = 15.5 0 0 0
		}
	}
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = susp2-1
			rotatorsName = susp2-2
		}
		CONSTRAINLOOKFX
		{
			targetName = susp2-2
			rotatorsName = susp2-1
		}
		CONSTRAINLOOKFX
		{
			targetName = susp1-2
			rotatorsName = susp1-1
		}
		CONSTRAINLOOKFX
		{
			targetName = susp1-1
			rotatorsName = susp1-2
		}
	}
}