Difference between revisions of "Parts/Utility/mk2CargoBay/BayS.cfg"
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m (BobBot moved page Parts/SPP/Mk2CargoBay/BayS.cfg to Parts/Utility/mk2CargoBay/BayS.cfg without leaving a redirect: Renamed part configuration file after update.) |
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Revision as of 19:31, 29 April 2015
PART { name = mk2CargoBayS module = Part author = Porkjet MODEL { model = Squad/SPP/Mk2CargoBay/BaySmall } rescaleFactor = 1 node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top2 = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom2 = 0.0, -0.9375, 0.0, 0.0, 1.0, 0.0, 0 // 2nd nodes are for the inside TechRequired = advAerodynamics entryCost = 11500 cost = 320 category = Utility subcategory = 0 title = Mk2 Cargo Bay CRG-04 manufacturer = C7 Aerospace Division description = Ever wanted to deploy small items into space such as Cubesats, ion-powered Probes or Kerbals? This is just the part for you! (Disclaimer: C7 Aerospace does not condone the deployment of Kerbals into space via Cargo Bays.) // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.25 dragModelType = override maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 3000 fuelCrossFeed = True MODULE { name = ModuleLiftingSurface deflectionLiftCoeff = 0.3 dragAtMaxAoA = 0.2 dragAtMinAoA = 0.1 } MODULE { name = ModuleAnimateGeneric animationName = Mk2BayS startEventGUIName = Close endEventGUIName = Open actionGUIName = Toggle Bay Doors } }