Difference between revisions of "Parts/Utility/dockingPortShielded/dockingPortShielded.cfg"
From Kerbal Space Program Wiki
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m (*update to 1.0.1;) |
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title = Clamp-O-Tron Shielded Docking Port | title = Clamp-O-Tron Shielded Docking Port | ||
description = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked. The Shielded version has deployable fins to protect the port during ascent. | description = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked. The Shielded version has deployable fins to protect the port during ascent. | ||
− | attachRules = 1, | + | attachRules = 1,1,0,0,0 |
mass = 0.1 | mass = 0.1 | ||
dragModelType = default | dragModelType = default |
Revision as of 20:55, 1 May 2015
PART { name = dockingPort1 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_bottom = 0.0, -0.005308203, 0.0, 0.0, -1.0, 0.0, 1 TechRequired = advMetalworks entryCost = 8400 cost = 400 category = Utility subcategory = 0 title = Clamp-O-Tron Shielded Docking Port description = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked. The Shielded version has deployable fins to protect the port during ascent. attachRules = 1,1,0,0,0 mass = 0.1 dragModelType = default maximum_drag = 0.25 minimum_drag = 0.25 angularDrag = 0.5 crashTolerance = 10 maxTemp = 2400 // = 3400 bulkheadProfiles = size1 MODULE { name = ModuleDockingNode deployAnimationController = 1 nodeType = size1 } MODULE { name = ModuleAnimateGeneric animationName = dockingring actionGUIName = Toggle Shield startEventGUIName = Open Shield endEventGUIName = Close Shield allowAnimationWhileShielded = False } }