Difference between revisions of "Parts/Aero/airbrake/Airbrake.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0.1;) |
m (*update to 1.0.4;) |
||
Line 20: | Line 20: | ||
attachRules = 0,1,0,0,1 | attachRules = 0,1,0,0,1 | ||
mass = 0.05 | mass = 0.05 | ||
− | thermalMassModifier = | + | thermalMassModifier = 8.0 |
heatConductivity = 0.06 // half default | heatConductivity = 0.06 // half default | ||
emissiveConstant = 0.95 | emissiveConstant = 0.95 |
Revision as of 12:10, 27 June 2015
PART { name = airbrake1 module = Part author = Porkjet mesh = Airbrake.mu rescaleFactor = 1 node_attach = 0.0, 0.0, -0.025, 0.0, 0.0, 0.0, 1 //CoMOffset = 0.0, -0.2, 0.2 //CoPOffset = 0.0, -0.2, 0.2 //CoLOffset = 0.0, -0.2, 0.2 TechRequired = advAerodynamics entryCost = 10000 cost = 500 category = Aero subcategory = 0 title = A.I.R.B.R.A.K.E.S manufacturer = C7 Aerospace Division description = Research into feasible ways to slow down a plane in mid-air showed that loose hull panels are pretty great as drag-inducing deceleration devices. The discovery led to the invention of the Aerodynamically Integrated Retrograde Braking Robustly Armed Kinetic Extending System (A.I.R.B.R.A.K.E.S.), which is now popular mostly as a cheap alternative to longer runways. C7 Engineers are still trying to come up with a shorter name for such a long acronym. attachRules = 0,1,0,0,1 mass = 0.05 thermalMassModifier = 8.0 heatConductivity = 0.06 // half default emissiveConstant = 0.95 dragModelType = none maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 8 maxTemp = 2000 explosionPotential = 0.1 fuelCrossFeed = True bulkheadProfiles = srf MODULE { name = ModuleAeroSurface useInternalDragModel = True dragCoeff = 0.6 deflectionLiftCoeff = 0.38 ctrlSurfaceRange = 70 ctrlRangeFactor = 0.2 ctrlSurfaceArea = 1 actuatorSpeed = 20 transformName = Flap defaultActionGroup = Brakes liftingSurfaceCurve = SpeedBrake } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = PistonArm rotatorsName = PistonBase } CONSTRAINLOOKFX { targetName = PistonBase rotatorsName = PistonArm } } }