Difference between revisions of "Parts/Engine/Size2LFB v2/part.cfg"

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m (*update to 1.0.1;)
m (*update to 1.0.4;)
Line 9: Line 9:
 
node_stack_top = 0.0,4.356,0.0, 0.0, 1.0, 0.0, 2
 
node_stack_top = 0.0,4.356,0.0, 0.0, 1.0, 0.0, 2
 
node_attach = 1.304782,0.0, 0.0, 1.0, 0.0, 0.0
 
node_attach = 1.304782,0.0, 0.0, 1.0, 0.0, 0.0
mass = 10
+
mass = 10.5
 
// heatConductivity = 0.06 // half default
 
// heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
dragModelType = default
 
dragModelType = default

Revision as of 12:25, 27 June 2015

This is the configuration file for LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine.
PART
{
	name = Size2LFB
	module = Part
	author = Squad
	mesh = Size2LFB.mu
	scale = 1.0
	rescaleFactor = 1
	node_stack_top = 0.0,4.356,0.0, 0.0, 1.0, 0.0, 2
	node_attach = 1.304782,0.0, 0.0, 1.0, 0.0, 0.0
	mass = 10.5
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	breakingForce = 200
	breakingTorque = 200
	crashTolerance = 20
	maxTemp = 2000 // = 3600
	TechRequired = heavierRocketry
	entryCost = 65000
	cost = 17000
	category = Propulsion
	subcategory = 0
	title = LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine
	manufacturer = Kerbodyne
	description = This liquid fuel booster system is a very purposeful piece of engineering. Instead of relying on single engines or solid rocket boosters, the KR-1x2 employs two modified KR-1 engine, fed by a built-in fuel system, as the source of its immense lifting power. All that self-contained goodness comes at the cost of not having a mounting point for its underside, and not being quite as efficient as dedicated engines. It also comes at quite a literal cost as well.
	attachRules = 1,1,1,1,0
	bulkheadProfiles = size2, srf
	RESOURCE
	{
		name = LiquidFuel
		amount = 2880
		maxAmount = 2880
	}
	RESOURCE
	{
		name = Oxidizer
		amount = 3520
		maxAmount = 3520
	}
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/ks1_Exhaust
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = smokePoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		engineID = KSLFB
		runningEffectName = running_closed
		thrustVectorTransformName = thrustPoint
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 2000
		heatProduction = 375
		fxOffset = 0, 0, 0.25
		EngineType = SolidBooster
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 300
			key = 1 280
			key = 9 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = obj_gimbal
		gimbalRange = 1.5
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationLFB
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FlagTransform
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustPoint
	}
}