Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0.1;) |
m (*update to 1.0.4;) |
||
Line 27: | Line 27: | ||
mass = 3 | mass = 3 | ||
// heatConductivity = 0.06 // half default | // heatConductivity = 0.06 // half default | ||
− | emissiveConstant = 0. | + | skinInternalConductionMult = 4.0 |
+ | emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better | ||
dragModelType = default | dragModelType = default | ||
maximum_drag = 0.2 | maximum_drag = 0.2 | ||
Line 35: | Line 36: | ||
maxTemp = 2500 // = 4000 | maxTemp = 2500 // = 4000 | ||
bulkheadProfiles = size1 | bulkheadProfiles = size1 | ||
+ | radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot | ||
MODULE | MODULE | ||
{ | { | ||
Line 43: | Line 45: | ||
minThrust = 0 | minThrust = 0 | ||
maxThrust = 60 | maxThrust = 60 | ||
− | heatProduction = | + | heatProduction = 250 |
fxOffset = 0, 0, 1.6 | fxOffset = 0, 0, 1.6 | ||
EngineType = Nuclear | EngineType = Nuclear |
Revision as of 12:25, 27 June 2015
PART { name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = nuclearPropulsion entryCost = 45000 cost = 10000 category = Engine subcategory = 0 title = LV-N "Nerv" Atomic Rocket Motor manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! attachRules = 1,0,1,0,0 mass = 3 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2500 // = 4000 bulkheadProfiles = size1 radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 60 heatProduction = 250 fxOffset = 0, 0, 1.6 EngineType = Nuclear PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } } MODULE { name = ModuleJettison jettisonName = fairingL bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = 1 0 0 } MODULE { name = ModuleJettison jettisonName = fairingR bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = -1 0 0 } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 8 useStaging = False useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.7 maxDistance = 50 falloff = 2.5 thrustTransformName = thrustTransform } }