Difference between revisions of "Parts/Utility/mk2CargoBay/BayS.cfg"
From Kerbal Space Program Wiki
m (*update to 1.0.1;) |
m (*update to 1.0.4;) |
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breakingForce = 50 | breakingForce = 50 | ||
breakingTorque = 50 | breakingTorque = 50 | ||
− | maxTemp = | + | maxTemp = 2500 |
emissiveConstant = 0.8 | emissiveConstant = 0.8 | ||
fuelCrossFeed = True | fuelCrossFeed = True |
Revision as of 12:27, 27 June 2015
PART { name = mk2CargoBayS module = Part author = Porkjet rescaleFactor = 1 node_stack_top2 = 0.0, 0.9375, 0.0, 0.0, -1.0, 0.0, 0 node_stack_bottom2 = 0.0, -0.9375, 0.0, 0.0, 1.0, 0.0, 0 node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 1 TechRequired = advAerodynamics entryCost = 11500 cost = 320 category = Utility subcategory = 0 title = Mk2 Cargo Bay CRG-04 manufacturer = C7 Aerospace Division description = Ever wanted to deploy small items into space such as Cubesats, ion-powered Probes or Kerbals? This is just the part for you! (Disclaimer: C7 Aerospace does not condone the deployment of Kerbals into space via Cargo Bays.) attachRules = 1,0,1,1,1 mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 2500 emissiveConstant = 0.8 fuelCrossFeed = True bulkheadProfiles = mk2 DRAG_CUBE { cube = A, 2.811507,0.4203178,1.323529, 2.811507,0.4207772,1.323529, 2.494907,0.962501,0.154902, 2.494907,0.9625011,0.154902, 4.694843,0.9348387,1.386667, 4.694939,0.9358073,1.54, 0,0.0001237392,0, 2.5,1.875248,1.5 cube = B, 3.507514,0.5657873,2.022242, 3.522568,0.5698409,2.088006, 2.494907,0.962501,0.154902, 2.494907,0.9625011,0.154902, 7.503718,0.8164085,1.929913, 7.503718,0.8079262,2.098116, 8.34465E-07,0.0001237392,-0.2787331, 3.992453,1.875248,2.057467 } MODEL { model = Squad/Parts/Utility/mk2CargoBay/BaySmall } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 0.35 dragAtMaxAoA = 0.2 dragAtMinAoA = 0.1 } MODULE { name = ModuleAnimateGeneric animationName = Mk2BayS startEventGUIName = Close endEventGUIName = Open actionGUIName = Toggle Bay Doors } MODULE { name = ModuleCargoBay DeployModuleIndex = 1 closedPosition = 1 lookupRadius = 1 nodeOuterForeID = top nodeOuterAftID = bottom nodeInnerForeID = top2 nodeInnerAftID = bottom2 } }