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− | {{:1.0/Box}}
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− | Version '''1.0''' was released on April {{date|27}}, 2015. The update is known as "We Have Liftoff!", referencing the fact that 1.0 is the official release.
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− | {{TOC|align=right}}
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− | == New ==
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− | === [[Editor]] ===
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− | * New [[Engineer's report]] Toolbar App, provides warnings and advice during construction, notifying players of possible design issues with their ships.
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− | * Added 'Cross-Section Profile' Filter to Parts List.
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− | * Added Thumbnail images for Craft files in both Launch Dialog and Craft Browser screens.
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− | * Added 'Merge' button to Load dialog, allowing ships to be loaded without replacing the current one. The craft loaded will be shown as a subassembly.
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− | * Added confirmation dialogs when overwriting a save, launching or leaving editor without saving.
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− |
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− | === [[Atmosphere|Aerodynamics]] ===
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− | * Complete overhaul of the flight model.
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− | * Lift is now correctly calculated and applied for all lift-generating parts.
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− | * Drag is now pre-calculated automatically based on part geometry, and applied based on part orientation in flight.
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− | * Both lift and drag are dependant on density and the speed of sound; both properly calculated from temperature and pressure.
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− | * Stack-mounted parts can occlude each other for drag calculations.
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− | * Lift-Induced drag now properly simulated.
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− | * Stalls are now properly simulated.
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− | * A new body-lift system meaning parts can induce lift even if they are not designed to do so.
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− |
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− | === Heat Simulation ===
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− | * Completely revised part heating model, energy flux is considered, not merely temperature.
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− | * All game temperatures changed from 'Kervin' to proper Kelvin.
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− | * Radiative, conductive, and convective heating and cooling are simulated.
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− | * Parts can have individual radiative, conductive, and convective properties.
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− | * All parts now emit a blackbody radiation glow if they get hot enough.
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− | * Conduction between attached parts is more accurately modelled.
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− | * Parts can occlude other parts from being exposed to sunlight, celestial body albedo/radiation and supersonic flow.
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− | * Reentry/hypersonic flight heating is now simulated.
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− | * Added difficulty Setting to scale aerodynamic heating.
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− | * Atmospheric temperature, and thus density, takes latitude and sun position into account.
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− | * Celestial bodies accurately emit thermal radiation making nearby craft warmer.
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− | * Service modules, fairings and cargo bays can be used to protect parts inside from heat.
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− | * Heat shields provide (finite) ablation-based protection for parts behind them.
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− |
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− | === Parts ===
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− | * New procedural [[Fairings]] added, in 3 sizes.
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− | * New Heat Shields added, in [[Heat Shield (1.25m)|1.25m]], [[Heat Shield (2.5m)|2.5m]], and [[Heat Shield (3.75m)|3.75m]] sizes.
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− | * Service Bay parts added in [[Service Bay (1.25m)|1.25m]] and [[Service Bay (2.5m)|2.5m]] sizes.
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− | * Several new Landing Gear parts added, in many sizes.
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− | * Many New large airliner and shuttle style wing sections added.
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− | * Large wing sections have internal fuel tanks.
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− | * All old spaceplane parts overhauled with a more up-to-date style.
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− | * Old Avionics Nose Cone overhauled and repurposed as a standalone, non-autonomous SAS module “[[CH-J3 Fly-By-Wire Avionics Hub]]”.
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− | * New atmosphere scanner part added: “[[Atmospheric Fluid Spectro-Variometer]]”.
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− | * New large inline [[xenon gas]] tank “[[PB-X750 Xenon Container]]” part added.
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− | * New [[RT-5 "Flea" Solid Fuel Booster]] added.
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− | * New [[fuel cell]] parts added (small and large), convert [[liquid fuel]] and [[oxidizer]] into [[electric charge]] when turned on.
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− | * New models for [[Circular Intake]] and [[Ram Air Intake]] parts.
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− | * New models for [[Engine Nacelle]] parts.
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− | * Several new nose cones and tail sections.
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− | * New [[A.I.R.B.R.A.K.E.S]] part.
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− | * New module for Airbrake parts, responds to Brakes input and can also be used as pitch/yaw actuator.
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− |
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− | === Internal Spaces ===
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− | * Added new IVA space for the [[Mk1 Inline Cockpit]].
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− | * Added new IVA space for the [[Mobile Processing Lab MPL-LG-2]].
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− | * Added new IVA space for [[Mk3 Cockpit]].
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− | * Added new IVA space for [[Mk3 Passenger Module]].
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− | * Added new IVA space for [[Mk2 Crew Cabin]].
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− | === Resources ===
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− | * Added [[Ore]] resource, which can be mined across the Solar System.
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− | * New drill part “[['Drill-O-Matic' Mining Excavator]]” added.
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− | * Ore container tanks added in [[Large Holding Tank|Large]] and [[Small Holding Tank|Small]] variants.
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− | * [[ISRU Converter|ISRU Ore processor]] unit added, converts Ore into Liquid Fuel, Oxidizer or MonoProp.
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− | * Three new Ore scanner parts added.
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− | * Added new MapView overlays displaying Ore density for all Celestial Bodies.
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− | * Support for moddability of resources added (including atmospheric and oceanic).
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− | * New Difficulty Setting to scale resource abundance (both stock and modded).
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− | * [[Asteroid]]s can also be mined for Ore.
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− | * [[Engineer]] Kerbals are able to 'overdrive' drilling equipment for increased yield (and less safety).
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− |
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− | === Kerbals ===
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− | * Female Kerbals added, with new randomly-generated female names.
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− | * [[Valentina Kerman]] (Pilot) added to initial Crew Roster.
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− | * Kerbals are now able to clamber onto ledges within reach, because their jobs weren't dangerous enough already.
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− | * Kerbals can now climb out of ladders onto ledges.
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− | * [[Tourist]] Kerbals added. They have zero skills, are unable to control vessels, and are required to keep their heads inside the vessel at all times.
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− | * Kerbals now cost increasingly larger amounts of Funds to hire in Career Games.
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− |
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− | === R&D ===
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− | * [[Technology tree]] completely revised. Several new nodes added; many, many parts reassigned for a better progression.
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− | * Kerbal [[Scientist]]s are now able to restore inoperable experiment modules.
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− | * The Science Lab has been retooled to run long-term research on experiment data, providing much higher amounts of science over time.
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− |
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− | === Graphics ===
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− | * New Smoke effects added to Launchpads.
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− | * New Surface Effects added whenever rocket engines fire near terrain.
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− | * New Water Effect added whenever rocket engine fire near water.
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− | * Revised all part shaders for improved rendering of lighting effects and shadows.
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− | * Main Flight UI can now be made transparent.
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− |
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− | === Career ===
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− | * Added new Tourism contracts.
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− | * Added ISRU resource extraction contracts.
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− | * Added Grand Tour contracts.
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− | * Replaced Rescue contracts with Recovery contracts, which can ask the player to recover a part, a Kerbal, or both, and can spawn on the surface of planets, with "props" nearby.
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− | * Added two 'immediate' Strategies to convert existing Reputation and Science into Funds.
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− | * [[Kerbin World-Firsts Record-Keeping Society]] contract line now extends all the way out to [[Eeloo]], and is dependent on player progression.
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− | * Record contracts are now always active, and will complete in order even over the course of a single mission.
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− |
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− | === Tutorials ===
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− | * All tutorials revised and rewritten to explain most game features.
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− | * Expanded Flight Basics Tutorial to cover the essentials of launching into orbit.
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− | * Added new Return from Mun tutorial.
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− | * Added new Science and R&D Tutorial.
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− | * Added new Docking tutorial.
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− |
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− | === Flight ===
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− | * 'Warp To' action added to orbit context menu. Allows warping to a specific spot along your trajectory.
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− | * 'Warp to next morning' button added to KSC toolbar.
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− | * Asteroids can now be found orbiting near [[Dres]].
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− | * Engine thrust now varies according to Isp and throttle setting, instead of the other way around.
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− |
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− | === [[Controls]] ===
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− | * Completely revised Input Mapping system.
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− | * Flight input bindings is now much more straightforward and more flexible as well.
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− | * Duplicate control bindings for Docking/Staging modes now replaced by a much more robust system based on secondary key bindings.
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− | * Joystick Axes are now consistently enumerated and persist across sessions.
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− | * Up to 10 joysticks with 20 axes each now supported.
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− | * Added secondary channels for Axis Bindings.
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− |
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− | === Cameras ===
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− | * New 'Chase' Camera mode added, old mode now called 'Locked'.
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− | * Added Camera wobble/vibration effects during flight (engine vibration, explosions, ground roll, G-force, and many more).
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− | * TrackIR support added to all game views (toggleable independently in game settings). (FreeTrack also reported to work).
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− | * Added FOV control to main flight camera. (Hold ModKey and zoom).
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− |
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− | === Demo ===
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− | The demo now uses 1.0 as a base. Demo restrictions include:
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− | * Part loading limited to 26 basic parts.
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− | * Career Tech Tree is smaller to fit the 26 parts.
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− | * No Plugin loading.
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− | * SPH and Runway Facilities are inaccessible.
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− | * Only one save profile allowed.
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− | * Cannot launch new flights if 3 or more are already in progress.
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− | * Kerbin, Mun, Minmus, and Kerbol are the only celestial bodies in the Kerbol system.
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− | * Revised tutorials and scenarios to be compatible with the demo set of parts.
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− | * Removed the Station One and Mun Orbit scenarios as those require parts from the full version.
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− | == Bug Fixes and Tweaks ==
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− |
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− | === Editor ===
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− | * Fixed several issues with editor attachments, attachment node orientation and symmetry.
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− | * Shift+Clicking a 'frozen' part in the editor will detach it from its parent.
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− | * Fixed several bugs with cloned parts and persistence.
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− | * The editor no longer requires a full scene reload to load new craft files.
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− |
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− | === UI ===
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− | * The KnowledgeBase panel for Vessels now shows 'Max Accel' and 'Estimated burn time to 0m/s' (as shown on navball) fields.
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− | * Several part context menu actions now properly apply to symmetry counterparts automatically.
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− | * Added new custom cursors.
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− | === Simulation ===
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− | * Fixed 'infiniglide' bug.
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− | * Switching SOIs no longer causes the next orbit to change at high time warp rates.
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− | * Added a warp speed limit when approaching an SOI transition.
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− | * Kerbal EVAs should no longer fly off when disembarking in space.
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− | * SAS now disengages autopilot modes automatically (and falls back to stability assist) in cases where the target vectors would change very rapidly.
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− | * Parachute deployment should no longer cause vessel disassembly at high physics warp rates.
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− | * Deployed parachute sway now actually has an effect on the vessel.
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− | === Parts ===
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− | * [[LV-N "Nerv" Atomic Rocket Motor]] now runs solely on Liquid Fuel and has no gimbal.
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− | * [[Oscar-B Fuel Tank]] can now be surface attached.
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− | * Air-breathing engines now drain fuel evenly from all tanks in a vessel.
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− | * Fixed radial decouplers not applying ejection forces correctly.
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− | * Parachutes no longer cause massive G spikes when opening.
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− | * Control Surfaces can now be deployed as flaps, controllable via context menus and Action Groups.
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− | * Stats of Antennas revised for a proper progression with the more advanced models.
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− | * Added nicknames to all engine parts.
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− | * Revised and balanced part costs.
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− | * Balanced fuel amounts for Mk2 and Mk3 tanks.
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− | * Balanced engines (Isp/thrust/mass) in line with the new aerodynamics.
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− | * Added fuel gauge to LV-1 "Ant" engine.
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− | * Materials Bay now faces away from the part it's radially attached to.
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− | * RoveMate rover body is now a probe body as well.
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− | * The unshrouded solar panels are now non-retractable.
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− | * Balanced probes electric charge usage, mass and crash tolerance.
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− | * Lowered crash tolerance of the [[Structural Pylon]] to 70 from 999!
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− | * All parts given 'bulkhead profile' tags in cfg files. Profile tags inferred automatically for parts missing this field.
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− | * Cargo bays now properly detect enclosed parts, and can be grouped to make larger bays.
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− | * Experiment Modules, Solar Panels, Antennas and such will not deploy while stowed inside a fairing or cargo bay.
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− | * RCS thrusters will not function if stowed inside a closed cargo area (or fairing).
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− | * Lifting surfaces will not generate lift if stowed inside a closed cargo area (or fairing).
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− | === Audio ===
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− | * Much improved flight ambience sounds for Kerbin and other bodies with atmospheres.
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− | * Added new sound effect when pulling high G forces.
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− | * Eliminated audible gaps on several looping clips.
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− |
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− | === Effects ===
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− | * Improved sound/particle effects for all Air-Breathing engines.
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− | * Splashdown effects no longer spawn underwater.
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− | === General ===
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− | * All part textures converted to DDS format, load times are now 3x faster.
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− | * Fixed a serious persistence bug which prevented Scenario/Training saves from updating scenario modules properly.
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− | * Fixed persistence bugs which caused state data from Upgradeable Facilities to carry over to other saves.
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− | * Fixed an issue which caused Kerbals to not be generated randomly enough, which led to slowdowns with larger Crew Rosters.
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− | * Fixed issues with the terrain during scene switching making scene load times faster.
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− | * Fixed terrain scatter generation which was causing memory leaks.
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− | * 'Elon Kerman' added to name pool.
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− | * Crew name generator can now output 10,000+ female names.
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− | * Fixed an issue with markers in the KSC scene potentially causing the game to lock up.
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− | * Restructured GameData folder, integrated the NASA folder into the Squad one.
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− | * Valentina Kerman added to Main Menu's Space scene.
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− | === Gameplay ===
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− | * All contracts other than World Firsts or Records are halted until the player reaches space.
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− | * Prevent "stacking" of various contract types.
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− | * Resource parts added into satellite, station, and outpost contracts.
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− | * Prose of contracts involving Kerbals re-evaluated with gender appropriate text.
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− | * All contracts in career given balanced income for all three currencies.
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− | * Science and reputation no longer scale with the celestial body of a contract, and are handed out more conservatively in general.
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− | * All strategies in career given equivalent exchange rates.
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− | * Aggressive Negotiations strategy given a discount on building repair/upgrade.
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− | * Recovery Transponder strategy now lowers maximum recovery rate, while raising minimum recovery rate.
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− | * Facility upgrade costs re-evaluated, lowered by about a quarter overall.
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− | * Kerbals now properly receive experience for suborbital flights.
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− | * Part Test contracts now request much saner flight parameters.
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− | * Survey contracts choose much saner locations to survey.
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− | * Sensor Experiment Modules are now able to perform experiments in all situations.
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− | === Debugging/Modding ===
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− | * The R&D Tech tree is now defined in a cfg-file.
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− | * The cfg file for the Tech Tree is defined separately for each save.
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− | * GameVariables methods are now all virtual and can be overwritten by mods.
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− | * Added a new set of debug tools to tweak Physics parameters.
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− | * Added a new set of debug tools to tweak R&D tech tree nodes and part assignments.
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− | {{Versions}}
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