Difference between revisions of "Tutorial: How to land in the Mun with the Apollo method"
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Difficult: Medium (if you know orbit mechanics) | Difficult: Medium (if you know orbit mechanics) | ||
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Lenght: 1 hour | Lenght: 1 hour | ||
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Requires: How to orbit Kerbin, how to encounter celestial bodies, how to land in another bodies, how to rendezvous and dock, at least 200 000 000 funds in carrer mode and a advanced tech tree. | Requires: How to orbit Kerbin, how to encounter celestial bodies, how to land in another bodies, how to rendezvous and dock, at least 200 000 000 funds in carrer mode and a advanced tech tree. | ||
− | The Apollo method was used from Apollo 11 until the end of the program. The stage had two ships, the command module and the landing module. While the Landing Module was on the surface, the Command module was orbiting it. When the Landing Module finished all your tasks, it lofts back to orbit and after it docks | + | The Apollo method was used from Apollo 11 until the end of the program. The stage had two ships, the command module and the landing module. While the Landing Module was on the surface, the Command module was orbiting it. When the Landing Module finished all your tasks, it lofts back to orbit and after it docks with the Command module. |
− | + | == Step 0- Building the rocket == | |
− | |||
In order to land on the Mun, you need first build your rocket. | In order to land on the Mun, you need first build your rocket. | ||
You probably will have a very heavy rocket. There's the stage distribution: | You probably will have a very heavy rocket. There's the stage distribution: | ||
+ | |||
First Stage: To lift off. In my opinion, this is the hardest thing to deal on the rocket. It need to have a high thrust engine for carry all the weight off the atmosphere. | First Stage: To lift off. In my opinion, this is the hardest thing to deal on the rocket. It need to have a high thrust engine for carry all the weight off the atmosphere. | ||
− | Second Stage: Complete the orbit, make the transmunar injection | + | |
+ | Second Stage: Complete the orbit, make the transmunar injection and adjust the munar orbit. It is highly recommended put a high thrust engine and a few fuel tanks, because you will just use a few of it. | ||
+ | |||
+ | Third Stage- Command Module: It will carry your crew back to Kerbin and it have a heat shield. It needs to have a docking port and RCS equipments. | ||
+ | |||
+ | Third Stage- Landing Module: Ir will take some Kernels (probably 2 of 3) to go to the munar surface. It need a docking port and RCS equipments. | ||
+ | |||
+ | == Step 1- Lift off == | ||
+ | |||
+ | Launch your rocket into a equatorial orbit. It's easy man, so I will not explain. | ||
+ | |||
+ | == Step 2- Transmunar injection == | ||
+ | |||
+ | When your ship is on a stable orbit, open the Map and create a maneuver, prograde the maneuver and see if the apoapsis is about 45 degrees from the Mun. If yes, OK. | ||
+ | If not, correct it. |
Revision as of 02:03, 5 January 2018
Hi! In this tutorial, you will learn how to land on the Mun using the real life Apollo method
Contents
Info and Requires
Difficult: Medium (if you know orbit mechanics)
Lenght: 1 hour
Requires: How to orbit Kerbin, how to encounter celestial bodies, how to land in another bodies, how to rendezvous and dock, at least 200 000 000 funds in carrer mode and a advanced tech tree.
The Apollo method was used from Apollo 11 until the end of the program. The stage had two ships, the command module and the landing module. While the Landing Module was on the surface, the Command module was orbiting it. When the Landing Module finished all your tasks, it lofts back to orbit and after it docks with the Command module.
Step 0- Building the rocket
In order to land on the Mun, you need first build your rocket.
You probably will have a very heavy rocket. There's the stage distribution:
First Stage: To lift off. In my opinion, this is the hardest thing to deal on the rocket. It need to have a high thrust engine for carry all the weight off the atmosphere.
Second Stage: Complete the orbit, make the transmunar injection and adjust the munar orbit. It is highly recommended put a high thrust engine and a few fuel tanks, because you will just use a few of it.
Third Stage- Command Module: It will carry your crew back to Kerbin and it have a heat shield. It needs to have a docking port and RCS equipments.
Third Stage- Landing Module: Ir will take some Kernels (probably 2 of 3) to go to the munar surface. It need a docking port and RCS equipments.
Step 1- Lift off
Launch your rocket into a equatorial orbit. It's easy man, so I will not explain.
Step 2- Transmunar injection
When your ship is on a stable orbit, open the Map and create a maneuver, prograde the maneuver and see if the apoapsis is about 45 degrees from the Mun. If yes, OK. If not, correct it.