Parts/Wheel/roverWheelXL3/roverWheelXL3.cfg
From Kerbal Space Program Wiki
PART { name = roverWheel3 module = Part author = Squad mesh = model.mu scale = 1 rescaleFactor = 2 node_attach = 0.6886959, 0.7967276, 0.0, 1.0, 0.0, 0.0, 0 TechRequired = advancedMotors entryCost = 11200 cost = 1200 category = Utility subcategory = 0 title = RoveMax Model XL3 manufacturer = Kerbal Motion LLC description = The RoveMax Model 3 was developed in total secrecy by Kerbal Motion's R&D team over the course of a year and a half. When it was finally revealed to the company's chairman, he stared in shock, screamed 'WHY', and subsequently dropped dead on the spot. attachRules = 0,1,0,0,0 mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 150 breakingForce = 200 breakingTorque = 200 maxTemp = 1200 explosionPotential = 0 MODULE { name = ModuleWheel hasMotor = true resourceName = ElectricCharge resourceConsumptionRate = 2 canSteer = true controlAxisType = Forward steeringModeType = TankSteer tankSteeringTorque = 0.5 brakeTorque = 200 brakeSpeed = 1.2 impactTolerance = 800 overSpeedDamage = 30 WHEEL { wheelName = wheel wheelColliderName = wheelCollider suspensionTransformName = suspensionTraverse suspensionNeutralPointName = suspensionNeutralPoint damagedObjectName = bustedwheel rotateX = 1 rotateY = 0 rotateZ = 0 } steeringCurve { key = 0 150 0 0 key = 13 90 0 0 key = 13.5 0 0 0 } torqueCurve { key = 0 150 0 0 key = 3 100 0 0 key = 6 70 0 0 key = 15 10 0 0 key = 15.5 0 0 0 } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = susp2-1 rotatorsName = susp2-2 } CONSTRAINLOOKFX { targetName = susp2-2 rotatorsName = susp2-1 } CONSTRAINLOOKFX { targetName = susp1-2 rotatorsName = susp1-1 } CONSTRAINLOOKFX { targetName = susp1-1 rotatorsName = susp1-2 } } }