Parts/Engine/solidBoosterSep/solidBoosterSep.cfg

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Revision as of 01:54, 16 December 2014 by BobBot (talk | contribs) (*update to 0.90.0;)
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This is the configuration file for Sepratron I.
PART
{
// Kerbal Space Program - Part Config
// Sepratron I Solid Fuel Booster
// 

// --- general parameters ---
name = sepMotor1
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
scale = 1


node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1

// --- FX definitions ---

fx_exhaustFlame_yellow_tiny = 0.0, -0.17, 0.163, 0.0, 1.0, 0.0, running

// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_mini = running
sound_vent_soft = disengage

// --- editor parameters ---
TechRequired = generalRocketry
entryCost = 1100
cost = 50
category = Engine
subcategory = 0
title = Sepratron I
manufacturer = Periapsis Rocket Supplies Co
description = A small canister filled with what appears to be solid rocket fuel. Although not much of a step forward in terms of raw power, Kerbal Scientists have slowly warmed up to the Sepratron I's many uses, such as pushing things away. For best results, angle before use. 

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.0125
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600 

ActivatesEvenIfDisconnected = true

stagingIcon = SOLID_BOOSTER

MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	throttleLocked = True
	exhaustDamage = True
	allowShutdown = False
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 18
	heatProduction = 550
	fxOffset = 0, 0, 0.02
	PROPELLANT
	{
		name = SolidFuel
        ratio = 1.0
		DrawGauge = True
	}
	atmosphereCurve
 	{
   	 key = 0 100
  	 key = 1 100
 	}
	
}


RESOURCE
{
 name = SolidFuel
 amount = 8
 maxAmount = 8
}


MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 15
	
	useStaging = True
	useEvent = False
}
}