KASModuleGrab
variable |
example |
definition
|
evaPartPos |
- (0.0, 0.40, -0.40)
- (0.0, 0.0, -0.15)
|
three dimensional array, offset for carrying
|
evaPartDir |
|
three dimensional array for orientation
|
storable |
|
specifies whether the part can be stored
|
storedSize |
|
specifies whether the part can be stored
|
attachOnPart |
|
uncertain
|
attachOnEva |
|
unsure
|
attachOnStatic |
|
unsure
|
bayType |
|
unsure
|
bayNode |
|
unsure
|
bayRot |
|
something to do with rotation
|
MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.40, -0.40)
evaPartDir = (0,0,-1)
storable = true
storedSize = 20
attachOnPart = true
attachOnEva = true
bayType = hookBay
bayNode = top
bayRot = (0.0, 0.0, 0.0)
}
|
KASModulePartBay
variable |
example |
definition
|
BAY |
{} |
attachnode |
|
attachment placement
|
type |
|
|
|
|
MODULE
{
name = KASModulePartBay
BAY
{
attachNode = top
type = containerA
type = containerB
}
}
|
KASModulePort
variable |
example |
definition
|
attachNode |
|
unsure
|
nodeType |
|
unknown
|
breakForce |
|
unknown
|
nodeTransformName |
|
unknown
|
|
MODULE
{
name = KASModulePort
attachNode = top
nodeType = kasplug
breakForce = 30
nodeTransformName = plugNode
}
|
KASModuleAnchor
variable |
example |
definition
This module will set a custom drag value when the part touch the ground.
|
groundDrag |
|
Drag value of the anchor when it touch the ground
|
bounciness |
|
Bounciness of the anchor
|
dynamicFriction |
|
Dynamic friction of the anchor when it touch the ground
|
staticFriction |
|
Static friction of the anchor when it touch the ground
|
|
MODULE
{
name = KASModuleAnchor
groundDrag = 500
bounciness = 0
dynamicFriction = 0.8
staticFriction = 0.8
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|