Parts/Command/mk1Cockpits/mk1InlineCockpit.cfg

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Revision as of 12:08, 27 June 2015 by BobBot (talk | contribs) (*update to 1.0.4;)
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This is the configuration file for Mk1 Inline Cockpit.
PART
{
	name = Mark2Cockpit
	module = Part
	author = C. Jenkins, Porkjet
	mesh = Cockpit.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0
	//node_attach = 0.0, 0.0, 5.12, 0.0, 0.0, -1.0, 1
	TechRequired = flightControl
	entryCost = 5800
	cost = 1600
	category = Pods
	subcategory = 0
	title = Mk1 Inline Cockpit
	manufacturer = C7 Aerospace Division
	description = A next generation inline cockpit. Designed for sleek high speed aircraft.
	attachRules = 1,0,1,1,0
	mass = 1
	dragModelType = default
	maximum_drag = 0.08
	minimum_drag = 0.08
	angularDrag = 1
	crashTolerance = 40
	maxTemp = 2000 // = 3400
	vesselType = Ship
	CrewCapacity = 1
	bulkheadProfiles = size1, srf
	INTERNAL
	{
		name =  MK1_Inline_Int
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 50
		maxAmount = 50
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 10
		YawTorque = 10
		RollTorque = 10
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.3
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.3
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 7.5
		maxAmount = 7.5
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FLAG
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = mk1CockpitInlineLight
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
}