Parts/Command/mk1Cockpits/mk1InlineCockpit.cfg
From Kerbal Space Program Wiki
PART { name = Mark2Cockpit module = Part author = C. Jenkins, Porkjet mesh = Cockpit.mu rescaleFactor = 1 node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0 //node_attach = 0.0, 0.0, 5.12, 0.0, 0.0, -1.0, 1 TechRequired = flightControl entryCost = 5800 cost = 1600 category = Pods subcategory = 0 title = Mk1 Inline Cockpit manufacturer = C7 Aerospace Division description = A next generation inline cockpit. Designed for sleek high speed aircraft. attachRules = 1,0,1,1,0 mass = 1 dragModelType = default maximum_drag = 0.08 minimum_drag = 0.08 angularDrag = 1 crashTolerance = 40 maxTemp = 2000 // = 3400 vesselType = Ship CrewCapacity = 1 bulkheadProfiles = size1, srf INTERNAL { name = MK1_Inline_Int } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 50 maxAmount = 50 } MODULE { name = ModuleReactionWheel PitchTorque = 10 YawTorque = 10 RollTorque = 10 RESOURCE { name = ElectricCharge rate = 0.3 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.3 } RESOURCE { name = MonoPropellant amount = 7.5 maxAmount = 7.5 } MODULE { name = FlagDecal textureQuadName = FLAG } MODULE { name = ModuleAnimateGeneric animationName = mk1CockpitInlineLight actionGUIName = Toggle Lights startEventGUIName = Lights On endEventGUIName = Lights Off } }