Parts/Engine/jetEngines/jetEngineTurbo.cfg

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Revision as of 20:51, 1 May 2015 by BobBot (talk | contribs) (*update to 1.0.1;)
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This is the configuration file for J-X4 "Whiplash" Turbo Ramjet Engine.
PART
{
	name = turboFanEngine
	module = Part
	author = C. Jenkins
	mesh = model.mu
	scale = 1.0
	node_stack_top = 0.0, 1.12, 0.0, 0.0, 1.0, 0.0
	CoMOffset = 0.0, 2.7, 0.0
	TechRequired = highAltitudeFlight
	entryCost = 18000
	cost = 2250
	category = Engine
	subcategory = 0
	title = J-X4 "Whiplash" Turbo Ramjet Engine
	manufacturer = C7 Aerospace Division
	description = A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.
	attachRules = 1,0,1,0,0
	mass = 1.8
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 180
		heatProduction = 75
		useEngineResponseTime = True
		engineAccelerationSpeed = 0.2
		engineDecelerationSpeed = 0.4
		useVelocityCurve = False
		flameoutEffectName = flameout
		powerEffectName = running_thrust
		engageEffectName = engage
		disengageEffectName = disengage
		spoolEffectName = running_turbine
		engineSpoolIdle = 0.05
		engineSpoolTime = 2.0
		EngineType = Turbine
		
		PROPELLANT
		{
			name = LiquidFuel
			resourceFlowMode = STAGE_PRIORITY_FLOW
			ratio = 1
			DrawGauge = True
		}
		PROPELLANT
		{
			name = IntakeAir
			ignoreForIsp = True
			ratio = 15
		}
		atmosphereCurve
		{
			key = 0 8000 0 0 
		}
		// Jet params
		atmChangeFlow = True
		useVelCurve = True
		useAtmCurve = True
		machLimit = 2.5
		machHeatMult = 6.0
		velCurve
		{
			key = 0 1 0 0
			key = 0.2 0.98 0 0
			key = 0.72 1.716 2.433527 2.433527
			key = 1.36 3.2 1.986082 1.986082
			key = 2.15 4.9 1.452677 1.452677
			key = 3 5.8 0.0005786046 0.0005786046
			key = 4.5 3 -4.279616 -4.279616
			key = 5.5 0 -0.02420209 0
		}
		atmCurve
		{
			// definite 'kink' to the curve at high altitude, compared to flatter BJE curve
			key = 0 0 0 0
			key = 0.045 0.166 4.304647 4.304647
			key = 0.16 0.5 0.5779132 0.5779132
			key = 0.5 0.6 0.4809403 0.4809403
			key = 1 1 1.013946 0
		}
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationEmissiveTurbofan
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 1
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 5.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 71
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.6
		maxDistance = 25
		falloff = 2
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{		
		running_thrust
		{			
			AUDIO
			{
				channel = Ship
				clip = sound_jet_deep
				volume = 0.0 0.0
				volume = 0.05 0.4
				volume = 1.0 0.9
				pitch = 0.0 0.8
				pitch = 1.0 1.4
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
				localRotation = 1, 0, 0, -90
			}					
		}
		running_turbine
		{
			AUDIO
			{
				channel = Ship
				clip = sound_jet_low
				volume = 0.0 0.0
				volume = 0.05 0.7
				volume = 1.0 1.0
				pitch = 0.0 0.5
				pitch = 0.05 0.6
				pitch = 1.0 1.2
				loop = true
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = thrustTransform
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
}